It qlready has "default" roles you can load and then tweak as you learn more ...
6/27/2012 10:58 AM
Posted by a_in_the_b on 6/27/2012 10:58:00 AM (view original):
It qlready has "default" roles you can load and then tweak as you learn more ...
There you go. "Default templates" for every postition. No need for new coaches to struggle with creating their own player roles thier first time around, they can simply use the ones provided and grow from there. How does this not benefit new coaches?
6/27/2012 11:18 AM
Posted by usc4life on 6/27/2012 10:41:00 AM (view original):
Posted by zhawks on 6/27/2012 10:26:00 AM (view original):
Posted by usc4life on 6/27/2012 10:22:00 AM (view original):
Posted by hackerhog on 6/27/2012 1:54:00 AM (view original):
#FAIL

this feature is only for new coaches.

old-timers will never use this unless they're lazy.
So I guess helping out new coaches is considered a fail?
Why does everyone automatically assume this will be a godsend to new players? The game is already complicated enough and now we are going to try and have new coaches create personal ratings on a game they haven't even coached a season yet? They are automatically going to realize exactly what ratings are important at what positions? and be able to use this tool to maximize that knowledge?

Sorry I find it hard to believe.
I guess the same reason people think that new coaches sign up expecting to use "basic excel knowledge" to create spreadsheets that do the same thing?

I think that if seble could create 2 general player roles - one for guards and one for bigs - for everyone to use, new players could use those to find out what type of recruits they should be looking for. All too often a new coach posts in the forums, "what ratings should I be looking for in a ___." This could help eliminate that problem.
There are templates available in there, however I changed them a lot. (Bigs especially put no importance on speed, which for my teams would kill us).

I never once said that a new coach would jump in and create excel sheets did I?
6/27/2012 11:28 AM
Posted by hackerhog on 6/27/2012 1:54:00 AM (view original):
#FAIL

this feature is only for new coaches.

old-timers will never use this unless they're lazy.
Or if you have a job and are busy...
6/27/2012 1:56 PM
Posted by a_in_the_b on 6/27/2012 9:04:00 AM (view original):
I really don't get this love affair some people seem to have with "fake difficulty" - in other words with difficulty of process rather than analysis. Why is it good to have that sort of difficulty? Just because they have the tool, the tool will only give them results as good as what they put into it.
+1. i really agree with this. people like the advantage they get by never missing a cycle. they like the advantage they get by searching through recruits with an extra fine toothed come, for an extra couple hours. i see no reason for it.

i am totally against providing GOOD formulas for people - basic ones, fine. but for a coach to be able to view recruits roughly by how good they are in their mind, saving time, i cant see why people would want to preserve the old way just for the sake of preserving "fake difficulty" leading to fake advantages. even though they are real difficulties and advantages. i am all for the use of the word "fake" because to me, success should be driven by good analysis, i mean of course you need to spend adequate time. but im against extending that time without need and also for things like, recruit messages being in confusing english, holding back newbies. beat me because you understand basketball better, understand the sim better, and just straight out played me. not because i was sleeping from 2-8am and you jumped my dude at 2am and signed him in the 5-8 cycle!!
6/27/2012 2:28 PM
Posted by m4284850 on 6/27/2012 1:56:00 PM (view original):
Posted by hackerhog on 6/27/2012 1:54:00 AM (view original):
#FAIL

this feature is only for new coaches.

old-timers will never use this unless they're lazy.
Or if you have a job and are busy...
yeah seriously. come on you lazy college and high school students. get a fricken job, slackers!!! lets see how well you do WITHOUT your ill-gained advantages.

no, really, i loved playing this in college. it was a huge advantage. sleep? who sleeps in college. work? who does work in college. jobs? who has jobs in college. a-holes, trying to take jobs from hard working americans who earned those jobs long ago, thats who! if you damn kids had ANY respect for your elders, you would wait a few years before getting a job. the economy wouldnt be in such bad shape if you'd just live at home with your parents for a while longer. it cuts back on wasted food, housing needs, all that stuff. unemployment would be much lower, the housing bubble would never have been so big - really, solving this great crisis is simple. the 40 year old virgins who still sleep in the attic/garage/cardboard box under the porch, those are the real americans. those are the people who really love our great nation, sacrificing and working hard to keep it great. the rest of you - you all disgust me, you commie bastards!
6/27/2012 2:38 PM
I don't think I would actually ever use the player roles for recruiting, but more of as a tool to see how my player's rate based on what I think are the most important attributes for the positions. For example I just played with it a bit, and put in the numbers for a PG, and the guy that's going to be my starting PG rated as the 4th best PG on my roster according to my own criteria. So now my question is do I tweak the formula to bump him up or do I reconsider who is my starting PG? 
6/27/2012 4:32 PM
bump to answer another thread
8/31/2012 3:18 PM
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