Learning your team through Exhibition Topic

Posted by dacj501 on 9/25/2012 2:16:00 PM (view original):
Posted by reddyred on 9/25/2012 1:18:00 PM (view original):
Girt may be right, you all may be right. But it's something that very recently did exist. If there are personality traits for how a player will react to a RS or to playing less minutes as an upperclassman, I just find it hard to believe that there aren't any tweaks for personality in game play that affects the probability of taking a shot.
theoretically they don't impact performance - but maybe you are the one coach who can prove something that everyone else believes is wrong...

on a similar vein, how about the rest of those stats that high schoolers have? We have been told to believe that only FT% and GPA matter. Here's some questions from a developer chat from July, 2009:

For recruits, do the FG%, 3FG%, and APG, RPG, SPG stats mean anything, or are the only meaningful numbers the ratings? If only ratings are meaningful, why have a sort function for the other stats?(emenator - Hall of Famer - 1:28 PM)

They are based on the player's ratings and how those ratings are used in the SimEngine, so they are useful.
 

Concerning emenator's question: We've been told for years that the only things that matter for HS recruits are FT% and GPA and that the stats are cosmetic. Is this incorrect and has it always been so?(mlatsko1 - Hall of Famer - 1:43 PM)

Well, the stats are technically cosmetic. They have no impact on performance, but they may give some insight on how the various ratings combined to impact performance in high school, which should be an indicator for college.
 

Does your comment about stats not technically being involved mean they're not used in the sim, but reflect a sim? (emenator - Hall of Famer - 1:55 PM)

Yes. They are not used anywhere, but can give you some kind of expectation of performance. Although keep in mind that there is some randomness involved since there could have theoretically been something in high school that led to a kid over-performing or under-performing.


 

while this may just be window shopping, I've had players with very high perimeter (85+) who just did not shoot 3's very well. Then again what one considers shooting 3's as good is relavent to who the coach is, but for me, if a player is not shooting over 40%, im not satisfied. I've never done hardcore studied it before, I just watch where their stats are as the season progresses and make adjustments, but I expect a guy with 90 perimeter to hit 42, maybe 43% from 3, not 36-38%. Seems picky, but that's where I stand on it.

Point is, maybe there is some relavence to the percentages you see when recruiting a player. I know there are other factors that have influence, but over the course of the season, it seems some players score better from the arc than others even with similar ratings.
9/25/2012 11:41 PM
poncho, the difference between 36-38 and 42-43 is incredibly easily accounted for by sample size. You could run the same season back 10 times all set to everything the same, and you would see the same player shoot 37 for the season sometimes, 42 for the season sometimes ... and even more variance than that.
9/26/2012 6:54 AM
I think the volume of shots taken can attribute to a lower 3pt FG% as well. You'll see some guys with high PER shoot around 50% sometimes, while another PER player who may be the stud of a team shoots 39% which, considering the amount of attempts taken, can still be a very good percentage.
9/26/2012 9:07 AM
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Learning your team through Exhibition Topic

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