Naturally, you could only use this updated player roles for scouted states. But I'd also love to see something like this. I'd set it up a little differently though. Keep the percentage division the same, but let the user input a bonus to the skill for high/average/low. For instance, if someday sets up high to be +20, average +10, and low +0, a guard with 45 (avg) ath, 60 (high) speed, 35 (high) per, 45 (avg) BH, and 35 (high) passing would be calculated by the algorithm as a guard with 55 ath, 80 speed, 55 per, 55 BH, and 55 passing.