Generation of Injuries Topic

How are injuries generated, I had a pitcher with a 99 health go down for 270 days, loose 6 overall points and 14 health points. Couple of days later had another SP with an 88 health go down for two weeks.
4/25/2010 4:52 AM
Site staff has a weekly meeting. In it, they put a bunch of usernames in a hat, pull them out one by one and and ask one another "Do you think this guy will start a thread whining about injuries if one of his high health player goes down for an extended period?" If anyone says "yes" to one of the names, he gets an injury bomb.

Seriously, 99 power guys don't hit homers every time they connect, why should a 99 health guy be immune to injury? Think of Derek Jeter and Jason Kendall. Both played well above the average number of games each season for their position. Both suffered fluke injuries and missed a lot of games.
4/25/2010 8:51 AM
Thanks for nothing mike, it was a serious question.
4/25/2010 11:30 AM
Quote: Originally Posted By MikeT23 on 4/25/2010
Seriously, 99 power guys don't hit homers every time they connect, why should a 99 health guy be immune to injury? Think of Derek Jeter and Jason Kendall. Both played well above the average number of games each season for their position. Both suffered fluke injuries and missed a lot of games.

Besides this, what were your training and medical budgets?
4/25/2010 11:33 AM
It was a dumb question. How are any results generated? Apply the same principle.
4/25/2010 12:01 PM
Think of it this way.

Chance of injury on any day = Y*(Some factor of Health and Training and Fatigue)

Seriousness= Y*(Some Factor of Health and Medical and other Factors)

These guys lost the lottery.

Im sure you have other guys with 50ish health that have not had any serious injuries. You have 150 active players at any given time.



4/25/2010 12:50 PM
He has $18M in training, $14M in medical.

4/25/2010 1:01 PM
Don't expect anyone to agree ... but I think health rating affects only short-term injuries ... long-term injuries are totally random.
4/25/2010 2:26 PM
injuries are injuries, and happen completly randomly. The more a player plays, the more open they are to getting injured (makes logical sense, and is why "better playes, seem to get injured more often"). Each type of injury has a different recovery and rehab timeline. That timeline is what seems to be impacted by health rating. So a broken leg is always going to take longer to recover from than a stiff back, but the 40 health guy will take longer to recover from both than a 90 health guy.
4/25/2010 5:04 PM
Thank you gentlemen, I see Mike has many posts but little brains. Or at least he is an A$$.
4/25/2010 5:06 PM
Yeah, you're right. 99 health should be made of titanium and impossible to be injured. And the injury engines probably operates completely different than say the game engine. Good point, whiner.
4/25/2010 5:54 PM
It would be interesting to see how the injuries are distributed. My sense is that the players with low health (<50) have fewer injuries than they probably should, and that players in the high 90s have more.
4/25/2010 5:57 PM
I can give you anectdotal distribution. It's just on my teams and I seldom play anyone below 98%.

There is virtually no difference between 70s and 90s. Somewhere in the 50s-60s there seems to be a different level. They get injured more frequently. Below that are the sub 30s. They are the most susceptible. If you're counting on that guy for 162, don't. That's not to say they always get injured. I've got a 3 who has been on the 15 day once in 500 AB.

http://www.whatifsports.com/HBD/Pages/Popups/PlayerProfile.aspx?pid=2041139

The length of injury seems totally random. But high medical makes recovery much quicker.
4/25/2010 6:12 PM
I've had many more low-health players than high-health guys suffer injuries, but I think I'm the only one
4/25/2010 6:14 PM
Quote: Originally posted by kahrtmen on 4/25/2010It would be interesting to see how the injuries are distributed. My sense is that the players with low health (<50) have fewer injuries than they probably should, and that players in the high 90s have more.

I think this is a perfect example of selection bias. Look it up.

I'm positive that if there was a "world snapshot" with injury information, the data would show EXACTLY what we all think it should - low health guys getting hurt the most and the worst. But when it happens, it's not remarkable because they are mostly ineffective minor leaguers.

Only when someone really good AND on our team gets hurt, does it become notable.

I have a couple low health guys; they get dinged up all the time. I've got a 99 health, $20M/season 5+time MVP who got a neck ouchie running to 1b that cost him 80 games and me the World Series...and while I felt like doing my Nancy Kerrigan impersonation, I instead looked at the 22 other guys on that team who qualify as "good" who didn't get hurt that season. Or the season before that. Or the season before that. Tomorrow, when I log in and see that another one of my 1's and 0's has hit the injury lottery, I'll immediately look at his health rating and wonder "why?!" but deep down, I know the answer.

Guys get hurt because injuries happen. Injuries happen most frequently and most severely to bad and mediocre players. The "odds" are with me - but sometimes the 99 health guy is going to roll snake eyes, and that's just part of the game.
4/25/2010 6:21 PM
Generation of Injuries Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.