How will the engine look in 4 seasons? Topic

As in, how do you think the engine will look when the teams are entirely populated by new recruits? The players from the old recruit generator have much higher ratings than the new players will have--perhaps that is the reason for such high 3pt percentages across the board, etc?

I thought of this when analyzing the ridiculous production of my Georgetown SG, Martin Leavell. Last season, he averaged 9.8 ppg while playing 29 minutes a game (i wasn't the coach last season so i don't know his distribution info from the duration of the year). This season, he's averaging over 20 a game with better percentages through 11 games (easier schedule sure, but still). his ratings are 99 ath, 99 spd, 99 pe, 82 bh, 99 p, A iq. if a 'real life' player had those ratings, they SHOULD score over 20 a game pretty easily. if a player had those ratings and were playing against players with more realistic ratings (like what we'll probably see in the new engine), he'd average over 20 ppg throughout the whole season. and he should.
6/8/2010 5:18 PM
Actually, that is probably part of the reason for the really high amount of threes: RIght now, the league is populated almost entirely buy guards with really high perimeters and really low low posts. In the future, that is likely to be quite a bit less true since LP now matters for guards and people will recruit for it, so even if nothign were done I woudl expect the overall amount of threes to creep slowly downwards.
6/8/2010 6:36 PM
How will the engine look in 4 seasons? Topic

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