How much practice is to much? Topic

Probably been asked before but here goes. What is the max practice time for O and D before it becomes ineffective? I know WE playes a factor just don't dont know what the max may be....any thoughts?
6/30/2010 7:41 PM
I think above 30 is pretty low return.  I dont think there is a point where an extra minute of practice doesn't help a little.
6/30/2010 8:07 PM
The point of diminishing returns is 20 but even so there is effectiveness at 25 and probably higher. I don't know how high you could go before it becomes pointless but I would assume the line to be asymptotic. WE influences how quickly a skill level will grow, assuming a high enough WE to start with. Some coaches say they will go as low as a 15 WE but others will not go below 30. A lot depends on how much playing time the player will get.
6/30/2010 8:14 PM
can you practice two offenses at 20 each and see no negative results?

i guess i'm asking is it 20 total for all offenses or 20 for each offense?

switching offenses so i was curious. 
Thanks!
6/30/2010 10:03 PM
This next Blob of info is from the Players Guide in the Drop Down Menu under the HELP Tab, up at the top of the page. Generally everyone starts at 20. Myself for individual skills I've never gone over 20, but for Offense and Defense, I bump my minutes up to 22 and leave them there all season, every season. I disagree with Weena in that the point of Diminishing Return for Off/Def sets is 25, not 20. For individual Player Skills, I can't say where the line is.

***One of the crucial areas in understanding player ratings is understanding how to improve them. Solid practice plans can make an enormous difference in a player over the course of 4 years, so here are some helpful tidbits for setting yours. First, abide by the rule of diminishing returns. Spend no more than 20 minutes on an individual skill, or no more than 25 minutes on an offense or defense (apiece, not combined) and you will begin to encounter diminishing returns. There are very few reasons for a coach to break these rules, none of which you are likely to encounter until DI. If a player has maxed out his potential in multiple areas, it may be the right decision to go above 20 in some categories, but these exceptions are very rare.

When setting your team practice (offensive and defensive sets) 20 minutes apiece is considered a fairly standard amount, but this can certainly be tweaked. If you have a very young team with very low IQ's, you may want to bump that number up to 25/25. Conversely, if you have a veteran squad with very high IQ's, you may want to bump it down to 15/15. IQ's improve very quickly when in the low ranges. Your players can get from an F to a C- or so rather quickly. However, as you start to climb the ladder, it gets harder and harder to improve.

For a better idea, take a look at Iguana1's BBIQ Practice Minute Chart, which is a very useful tool.

It's also important to understand the role that a player's potential has on improvement. The rate of improvement in any individual category will be based on a player's playing time, practice time, work ethic and how near/far a player is to reaching their potential. The further a player is from their potential, the larger the initial gains will be and vice versa. When you are recruiting, a recruit's potential will be available to you via scouting trips and/or if you have purchased the Future Stars Scouting Service coverage for that recruit's state. Regardless, you will receive an email from your assistant coach touching on areas of high and low upside for all of your players after exhibition games have begun. In addition, you'll receive notes from your assistant coach throughout the season to help guide your practice planning, e.g. "Coach, seriously, I just don't see Stewey Griffin getting any better at free throw shooting, you may want to think about having him focus on something else like ball handling." ***

6/30/2010 10:54 PM
I actually subscribe to the opposite of this: "When setting your team practice (offensive and defensive sets) 20 minutes apiece is considered a fairly standard amount, but this can certainly be tweaked. If you have a very young team with very low IQ's, you may want to bump that number up to 25/25. Conversely, if you have a veteran squad with very high IQ's, you may want to bump it down to 15/15."
7/1/2010 1:22 AM
I go with 25 minutes, and there was 1 season where I did 30 minutes and I saw no quicker IQ improvement then I would with 25. With both 25 and 30 my players that started out with F IQ ended the season with B- and seemed to get to B- around the same time.
7/1/2010 1:41 AM
when you read any old threads on this, keep in mind that the game has changed

- potential and hard caps - which means that at times one can have many of your players no longer benefitting or no longer benefitting much from individual skills work - when that happens it can make sense to go higher than otherwise on team practice

- the newest changes - which appear to slow individual skills development - and may well make hitting caps - see prior para - less likely

so, comments in old threads need to be read in the context of the state of the game at the time

as of now, I personally think of 20 as the base case - I go down to 15 in some cases and up to 25 in some

when switching systems with an established team, I like to do a two season plan - put 5 or 10 minutes into the new system while not using it, to get the IQs to a starter level and then switch the following season.  That doesnt help much if your goal is to move on from your team in a few seasons....but if that is your goal switching systems is rarely the good play
7/1/2010 6:46 AM
Posted by kmasonbx on 7/1/2010 1:41:00 AM (view original):
I go with 25 minutes, and there was 1 season where I did 30 minutes and I saw no quicker IQ improvement then I would with 25. With both 25 and 30 my players that started out with F IQ ended the season with B- and seemed to get to B- around the same time.
I usually do 25 also. Thanks.
7/1/2010 11:05 AM
When comparing IQ improvement I'll stick to my belief that diminishing returns begin to kick in much lower than most assume.

Over the course of a season try one set at 5 minutes, another at 10 minutes and another at 15 minutes. Most likely the set that practices only 5 minutes will take fewer overall minutes to move up a grade than the 10 or 15 minutes. But the difference at these points is very slight; maybe only a 10% overall loss in minutes between 5 and 15.

Here's a list of some rough estimates.
Assuming there are no diminishing returns at less than 10 minutes all the initial practice time of 10 minutes per practice for 34 practices equate to the entire 340 season minutes a net gain.

* As you add 5 minutes per day, to get to 15, you increase the season total from 340 to 510 minutes. My assumption is that about 150 of that 170 are effective and 20 minutes are wasted. Somewhere around a loss of 10% on those extra 5 minutes.
* From 15 to 20 minutes adds another 170 season minutes which could be in the area of 130 minutes being helpful and 40 minutes not helping. In the area of an additional 20-25% loss.
* From 20 to 25 minutes adds 170 more minutes with somewhere around 100 minutes adding to the IQ and 70 minutes being lost. Probably over a 40% loss.
* And from 25 to 30 probably something along the lines of 60 of those 170 minutes help increase the IQ while 110 minutes are wasted. Possibly over 60-70% of those extra 5 minutes not helping.
7/1/2010 1:11 PM (edited)
I rarely don't have at least 30 min into my team. Players still max out by the senior year in every category so I don't see why not using the mins from the start on iq. You can try lower but personally the 1 or 2 points in speed is out weighed by the b- or possibly higher by the end of the freshman year.
7/1/2010 2:06 PM
Posted by Iguana1 on 7/1/2010 1:11:00 PM (view original):
When comparing IQ improvement I'll stick to my belief that diminishing returns begin to kick in much lower than most assume.

Over the course of a season try one set at 5 minutes, another at 10 minutes and another at 15 minutes. Most likely the set that practices only 5 minutes will take fewer overall minutes to move up a grade than the 10 or 15 minutes. But the difference at these points is very slight; maybe only a 10% overall loss in minutes between 5 and 15.

Here's a list of some rough estimates.
Assuming there are no diminishing returns at less than 10 minutes all the initial practice time of 10 minutes per practice for 34 practices equate to the entire 340 season minutes a net gain.

* As you add 5 minutes per day, to get to 15, you increase the season total from 340 to 510 minutes. My assumption is that about 150 of that 170 are effective and 20 minutes are wasted. Somewhere around a loss of 10% on those extra 5 minutes.
* From 15 to 20 minutes adds another 170 season minutes which could be in the area of 130 minutes being helpful and 40 minutes not helping. In the area of an additional 20-25% loss.
* From 20 to 25 minutes adds 170 more minutes with somewhere around 100 minutes adding to the IQ and 70 minutes being lost. Probably over a 40% loss.
* And from 25 to 30 probably something along the lines of 60 of those 170 minutes help increase the IQ while 110 minutes are wasted. Possibly over 60-70% of those extra 5 minutes not helping.

nicely put, as always. you convinced me on this one a long time ago :)

i personally have stuck with 25 minutes lately, i used to go all the way to 30 at times, but now with higher potential i think those last 5 minutes can be put to better use.

7/2/2010 10:16 AM
25-30 for me it used to be 20-25 before pot
7/2/2010 11:17 PM
Practice? We talking 'bout practice? 
7/2/2010 11:27 PM
How much practice is to much? Topic

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