I'd like to see something done to restrain the amount of money a franchise can bring in through the trade process to increase their player payroll over the course of the season. I know there's a 5mil limit per trade, but I think there needs to be a season cap on how much cash a franchise can receive in trades. An owner that budgets poorly should be forced to face the consequences. As it stands now, a team can lowball their player payroll to the benefit of the other categories, then find a franchise or two that failed to sign those FAs for which they budgeted and have plenty of cash to unload along with their studs in return for prospects. Frankly, I wouldn't mind seeing the whole cash aspect of trading eliminated since it makes a mockery of the 185m budget within which we're all supposed to work, but I know that's unlikely to happen. But I don't think it's asking too much to force a little restraint. I think making the 5mil a season limit as well as an individual trade limit would be a good move.
7/9/2010 12:05 PM
That's called "join a world that restricts cash".
7/9/2010 12:38 PM

or "avoid 'tard worlds"

7/9/2010 12:52 PM
I've seen the discussions, and maybe I missed some; but they seemed to focus on the legitimacy of individual trades that involved cash. I'm saying that a frachise can make multiple trades that are, individually, exceedingly fair, but the end result is a player payroll that makes a mockery of the 185mil total budget. My concern is more about the budget effects of excessive cash trading, and I think anything that allows an owner to legally circumvent budget limits to an unlimited level at least merits the discussion of a WIS-implemented rules change.
7/9/2010 1:13 PM
It's a good idea.  Don't let the naysayers drag you down.   I'm definitely a "Quit 'tarding up my world with all your cash deals!" kind of guy.   Both worlds I commish have cash rules.   However, there's nothing, other than common sense, to stop owners from making multiple trades with various, yet within the rules, amounts of cash.   I've already proven(in ABU) that getting someone to pay your players is a great way to build a team.   And, while you may have to give up prospects, you don't have to renew in that world so it's not your problem.
7/9/2010 2:43 PM
The wider suggestion, IMO, is "commish controlled restrictions/additions".

So, as opposed to a thread that says "if you join this league, no cash trades over $X", there's an actual interface like Sim Leagues where you, the commissioner of theleague, sets the restriction and the system logic prevents it.

But, I also believe we've been down this road in dev chat and it's not happening.
7/9/2010 3:20 PM
Yeah, it's not.  But this is a suggestion forum.  Don't be a poo-pooer!!!
7/9/2010 3:38 PM
Unless, of course, someone makes a really stupid suggestion.
7/9/2010 3:39 PM
I didn't poo poo, rather extended the thought broader.

I am the un-poo poo
7/9/2010 4:07 PM
Cash is traded as part of real life MLB deals and therefore is included in HBD.  I've got no problem with $5M cash being included in the deal as long as both sides are honestly trying to improve their teams now or in the near future.

Yes, you will always have 'tard owners in HBD who do not play this game with integrity.  However, I do not think they should make HBD less realistic just to put hard limits on the 'tard owners.
7/11/2010 3:10 PM
I'm not talking about 'tards and I'm not talking about a lack of integrity. I'm talking about shrewd owners taking advantage of what I percieve as a flaw in the rules. HBD has a 185mil hard budget - unlike real baseball - and then makes the rules such that an owner can make a series of fair trades and make a complete mockery of the budget.
7/12/2010 9:46 AM

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.