Situational depth chart? Topic

I had this idea when i was looking at my team, which has horrible defense. My backup point guard has 71 De and my starter has 30. If i am in a situation in which i am winning by a slim margin, i would want to put the pg with 71 de in. The same could be said for when you are losing and need points, you could put 4 guards on the court. If you are winning you could have your best free throw shooters on the floor for when your opponent intentionally fouls you. What do you guys think of a situational depth chart?
7/14/2010 9:59 PM
I thought the new engine was supposed to take free throw shooters into account at the end of games, but I could be wrong.

The only problem I have with situational depth charts is that your opponent would have situational depth charts to counter yours.  I could see this being an endless loop.
7/14/2010 11:24 PM
Situational depth charts would be fantastic.

It's the kind of simple improvement that would help with game play and not take huge amounts of time and energy to put into place. There are 10, 20, maybe more of these that have been requested for years and it would be great to start seeing them.

1peat -- I don't know why it would be an endless loop. If you're up four with a minute to go and want to get your best defenders in, you'd do that. Conversely, your opponent would have an opportunity to get a bunch of 3pt shooters in if that's what he wanted. That's called basketball. And that's where it would end -- not sure how that could be construed as an endless loop.
7/15/2010 7:23 AM
Agree daalter. Think this would be a fantastic adition to the game. We have all wanted more in depth gameplanning options for many years. Maybe this new engine will give us the capability???
7/15/2010 8:00 AM

For what it's worth, I think this is a cool idea too.  I suppose the specifics may lead to some debate  as to what options could be provided:  but some simple options IMO:  when being intentionally fouled:  put in these players
when being pressed:  put in these players
when winning: put in these players
when losing:  put in these players
I would guess most of these would have to be halftime adjustments or end of game adjustments

It would be interesting to hear seble's feedback on this issue.

7/20/2010 12:40 PM
This is a good idea that's been on the agenda for years.  The sticking point is how to implement the settings page to allow for enough control for a coach without becoming too complex.  Definitely something to pursue though.
7/21/2010 10:13 AM
Posted by seble on 7/21/2010 10:13:00 AM (view original):
This is a good idea that's been on the agenda for years.  The sticking point is how to implement the settings page to allow for enough control for a coach without becoming too complex.  Definitely something to pursue though.
IMHO, just as coaches can select either a fatigue (default option) or minutes based substitution package, in the settings page coaches could be allowed to select between either a default option (like the standard overall depth chart currently used) or situational line-ups.

Also, to minimize complexity for both the coaches and the system, in the situation a coach does not and/or chooses not to set any preferences for a specific scenerio that requires a player higherarchy, the sim could simply rely upon the standard overall depth chart to make personnel decisions. This would allow coaches using the advanced situational depth chart to have a fallback option, as well as the ability to abstain from making decisions concerning certain scenerios (for whatever reason a coach would chose to do so).

A system similar to this would allows users the freedom to (i) maintain their current level of involvement, (ii) take a more active role in their team, or (iii) take very detailed control of their team.            
7/23/2010 10:19 AM
Posted by 1peat on 7/14/2010 11:24:00 PM (view original):
I thought the new engine was supposed to take free throw shooters into account at the end of games, but I could be wrong.

The only problem I have with situational depth charts is that your opponent would have situational depth charts to counter yours.  I could see this being an endless loop.
This is exactly true. For teams running a man-to-man defense it would be great if I could select which of my defenders guarded certain offensive players. In my game tonight, I have to play my best pg at sg in order to guard their high scorer, but I'm sure to give up more turnovers since he can't play pg against their press.

If I could simply select my opponents sg as the primary defensive assignment for my pg, then I don't see what changes could be made my opponent to counteract my decision. Honestly, since this requires no change to the simulation logic of the game, it seems like a rather easy adjustment to the game (IMHO, who knows nothing about computer programming).   
7/28/2010 1:58 AM
Situational depth chart? Topic

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