Recruiting et al. Topic

After pondering my original suggesting and after reading debate about it and on the main forums, I'll try to recap a new proposal as it relates to recruiting.
  • FSS:  Make FSS information standard for all recruits ($0).  So much of the so-called strategy is whether to purchase FSS or not.  That doesn't make sense.  IRL the equivalent information is free.  At the very least, the cost is inconsequential-- a hundred bucks for scout.com or rivals.com even for a DIII program is absolutely nothing.  If FSS were free, I'd come down off my soap box regarding the price per recruit being less (more) depending on who is around you (sims) or what division you are in.  In one state 30 total recruits might yield 10 DIII recruits whereas in another it might yield 3.  And this doesn't even count recruits that would be considered less than quality.  Obviously sims influence local competion, but I'd concede part of this if FSS were free (like in the beta).  After all, the strategy should be more in whether to recruit a 600 kid with 5 high potential areas and 5 low areas versus a kid with similar starting ratings but average potential across the board.  This game shouldn't be about whether to hire FSS or not.
  • Related to the issue of geographic recruit generation, if you are going to have preferences like "far from home"  or "close to home," then your costs need to mirror that preference.  Originally I thought about limits. with having prestige, early credit, and their preferences be the determining factor in school selection.  I still think that could work, but so could cost differential.  For instance, for Far from home kids" it would be cheaper the further away the school is (inverse of what current costs are.)  This would give distance schools their shot.  Close to home, prices could be as they are now.  With those players that don't have a preference, costs could be equal across the board.  Distance is usually not a critical factor, especially when you look at the top recruits irl.  Most, if not all, consider teams all across the country and it's based more on coach philosohly, etc.
I just cannot endorse a geographic recruiting system that, from a cost standpoint, was designed for 100% humans if there are currently 50-70% sims.  And I believe there is a huge disconnect with the cost structure of FSS.  If hiring FSS is supposed to be a strategic decision, I think it's a swing and a miss.  As stated above, the decision should be about which kid to go after, not whether to purchase a service that is common knowledge in real life.  FSS is obviously a neccessity--and depending on where your school is, the cost per "attainable" recruit is most certainly different than other schools.  That doesn't make sense to me.  It also doesn't make sense (but you already know my position on this) when some schools not only have to spend more on recruits (because of distance) and at the same time more on FSS (because they might have to purchase FSS in more states) to scout and recruit 25 "legit" recruits when their competitor spends far less on FSS and per recruiting initiative and might encounter less human competition.
8/16/2010 5:56 PM
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+1 free FSS; this might help with the low to mid DI problem.
8/18/2010 1:03 PM
"Related to the issue of geographic recruit generation, if you are going to have preferences like "far from home"  or "close to home," then your costs need to mirror that preference.  Originally I thought about limits. with having prestige, early credit, and their preferences be the determining factor in school selection.  I still think that could work, but so could cost differential.  For instance, for Far from home kids" it would be cheaper the further away the school is (inverse of what current costs are.)  This would give distance schools their shot.  Close to home, prices could be as they are now.  With those players that don't have a preference, costs could be equal across the board.  Distance is usually not a critical factor, especially when you look at the top recruits irl.  Most, if not all, consider teams all across the country and it's based more on coach philosohly, etc."

Not quite sure I understand the logic behind the costs mirroring the kid's desire Rails. The plane ticket for me to fly cross-country and do a home/scouting visit costs the same regardless of whether the kid wants to be close to home or far away from home. The kid's ticket costs the same to bring him out to visit campus, etc. The IMPACT those visits have should vary greatly based on the player's desires and the likelihood that he'll reject them should diminish if I'm far from home vs. close to, but I don't see the rationale for inversing costs.

That said, definite +1 on free FSS or simply providing the information in some fashion and abolishing FSS. In my mind that would definitely fix a lot of things that currently make this feel like Recruiting Dynasty at times and also would eliminate conference coaches "pooling" their recruiting money by each agreeing to grab FSS scouting reports from different states to maximize their league reach and edge over others.
8/19/2010 2:29 PM
The inverted costs were just an idea.  Obviously costs are different to board a plane versus drive 100 miles.  But irl, costs are not prohibitive because there are limits.  Esp at DI the cost of a plane ticket is virtually zero if you only can do one.  And irl costs are based more on regional airline hubs and how far a kid is from a major metro area.  IRL, many times it's cheaper to fly 1200 miles than 600 miles--depends on the carrier and cities.  Great point you have that plane tickets don't cost much more based on distance.  But in HD there are cost differences currently for 500 miles versus 300 miles.  That is unlike rl so I was just thinking of a way to balance that.

My cost thoughts weren't necessarily to mirror rl.  It was to balance the "cost" factor that exists in HD that doesn't IRL.
8/19/2010 4:30 PM
I'm very open to making FSS information free, as that would make my life easier in some ways as well.
8/19/2010 5:07 PM
Posted by seble on 8/19/2010 5:07:00 PM (view original):
I'm very open to making FSS information free, as that would make my life easier in some ways as well.
Please do, asap. Thanks. I think tweaking FSS in anyway possible could save a couple people. I like the game for the most part, but FSS makes the game way to much hit and miss. Its like playing the lottery now trying to find high potential guys. Some seasons you get a state loaded, other you throw out 5k+ and have nobody worth signing potential wise.
8/19/2010 9:28 PM
What if this (free FSS)  was combined with another idea that has been out there, the diamond in the rough (from HBD I believe).  A guy that is shown as a low or average potential actually has high potential.  It could only make people happier to have a player be better than they thought.  I do like free FSS.
8/19/2010 9:50 PM
Posted by Rails on 8/19/2010 4:30:00 PM (view original):
The inverted costs were just an idea.  Obviously costs are different to board a plane versus drive 100 miles.  But irl, costs are not prohibitive because there are limits.  Esp at DI the cost of a plane ticket is virtually zero if you only can do one.  And irl costs are based more on regional airline hubs and how far a kid is from a major metro area.  IRL, many times it's cheaper to fly 1200 miles than 600 miles--depends on the carrier and cities.  Great point you have that plane tickets don't cost much more based on distance.  But in HD there are cost differences currently for 500 miles versus 300 miles.  That is unlike rl so I was just thinking of a way to balance that.

My cost thoughts weren't necessarily to mirror rl.  It was to balance the "cost" factor that exists in HD that doesn't IRL.
Okay, I see where you're coming from now Rails -- thanks for the response and adding to your previous post for me!
8/20/2010 12:42 PM
Posted by seble on 8/19/2010 5:07:00 PM (view original):
I'm very open to making FSS information free, as that would make my life easier in some ways as well.
I don't see any reason not to.
8/20/2010 12:47 PM
Posted by furry_nipps on 8/19/2010 9:30:00 PM (view original):
Posted by seble on 8/19/2010 5:07:00 PM (view original):
I'm very open to making FSS information free, as that would make my life easier in some ways as well.
Please do, asap. Thanks. I think tweaking FSS in anyway possible could save a couple people. I like the game for the most part, but FSS makes the game way to much hit and miss. Its like playing the lottery now trying to find high potential guys. Some seasons you get a state loaded, other you throw out 5k+ and have nobody worth signing potential wise.

+1

8/20/2010 1:03 PM
Posted by seble on 8/19/2010 5:07:00 PM (view original):
I'm very open to making FSS information free, as that would make my life easier in some ways as well.
No offense seble, but your decision on any proposed change should be based purely on the merits of the idea and not based on the fact that it would make your workday a little easier. I'd hate to think that you are making decisions about the future of HD with the "how good is this for seble?" criteria constantly filtering in.

I'm against the idea, btw. I enjoy the strategic choices that using FSS presents and see little reason to dumb things down.

Also, beware of unintended consequences. Changing this could alter many things, particularly at D3.

.
8/20/2010 8:28 PM (edited)
Posted by usc4life on 8/20/2010 1:03:00 PM (view original):
Posted by furry_nipps on 8/19/2010 9:30:00 PM (view original):
Posted by seble on 8/19/2010 5:07:00 PM (view original):
I'm very open to making FSS information free, as that would make my life easier in some ways as well.
Please do, asap. Thanks. I think tweaking FSS in anyway possible could save a couple people. I like the game for the most part, but FSS makes the game way to much hit and miss. Its like playing the lottery now trying to find high potential guys. Some seasons you get a state loaded, other you throw out 5k+ and have nobody worth signing potential wise.

+1

Isn't that more of a recruit quality/distribution problem than it is a FSS problem?
8/20/2010 8:30 PM
seble - as a final aside, while the posts in this thread consist mainly of those arguing for a change, the FSS  thread in the main forums shows that many would be opposed to changing the system. I think it would prove to be a highly controversial move.
8/21/2010 4:55 PM
bad, bad idea free fss...........just dumbs things down........very bad idea........very very bad...........now you need to figure out how to spend your money..........everyone will go after all the same players and it just makes it easier for dumber, less proactive or dedicated coaches......totally awful idea.
8/24/2010 7:57 PM
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