I brought this issue up two seasons ago in Naismith after compiling data to show that something on the order of 1/4 of the teams at DIII were carrying four or more walkons. I was told at the time that it was a function of a free promotion that brought a lot of absentee owners into the game and that things should re-regulate to the norm in a year or two. This is year two...I'll be interested in compiling the data, because either I was blind to the problem my first three years or there are a significantly greater number of walkon-heavy Sim teams at the D3 level than there ever used to be.
Edit: After responding, I went and looked at my conference. I'm not sure if the final cycle signings have updated to the team pages or not yet, given that freshmen have not been added to the rosters yet. If they have been posted under the recruiting section of hte team pages though as signings, then the nine SIM teams in Naismith's North Atlantic will feature 1 team with 8 walk ons, 2 with 7, 3 with 5, 1 with four and 2 with three. If that's a representative sample, then something needs addressed. Allowing teams to decay into such abyssmal status does nothing for the competitive nature of the game, nor does it make it easy for a new player to come in and have a lot of fun if they're forced to start from scratch because the AI recruiting system sees no need to sign more than one player to fill nine roster vacancies.
9/24/2010 12:30 AM (edited)