Posted by Iguana1 on 10/7/2010 7:08:00 PM (view original):
At the top D1 level I think the % is a bit high but within a few points.
In a small sample size of about a dozen good offensive teams in HD:
Against non big six conf teams those teams shot about 60% on twos, 44% on threes
Against big six conf teams it was a bit lower but still about 53% on twos, 38% on threes
In a RL sampling of about 6000 games, teams from big six conf:
Against non big six conf teams the big six teams shot about 53% on twos, 36% on threes
Against big six conf teams it was a bit lower about 48% on twos, 34% on threes
I broke out the twos vs threes since not many HD teams shoot the RL average of almost 20 3pt attempts per game.
That's only 4-5 points higher in HD for games vs big six competition.
A little larger gap of 7-8 point differences for non big six opponents may in part come from the just overall abundance of pathetic sim teams in HD.
good analysis! but i'm not sure i'd refer to 4-5 ppg as "only 4-5 points", on a 70 ppg standard game that is a 15% increase, which i think is pretty significant.
what concerns me more than this 10-15% discrepancy, depending on how you look at it, is the individual players. the overall numbers are masking the problem - mushing it all together, balancing the more and less severe imbalances. the shooting % bigs are showing in d2 are crazy, plain and simple.
a brief example, my long time d2 program SIUE has always been guard first, bigs second. so my bigs benefited fg% wise from lower distro, and i was pleased with 50%. now, with higher distro to bigs (which should hurt offensive efficiency), i have 3 bigs who score - 11.3ppg at 63%, 8.9ppg at 68%, and (a soph) 8.3ppg at 68%. this is after non conf play, with a typical ball-buster schedule (9 road games, 6 ranked teams). to have your bigs play that well against this competition is crazy!! its at least, if not more, than a full 1/3rd increase in fg%, one of the most important stats in the game. these kinds of severe adjustments - justified or not - are categorically bad for the game. nobody wants your player to shoot 48% one season and 65% the next without any material change to the situation. its ridiculous.
whether the current %s are too high or not is a separate issue. but i'd like to hear one person who actually watches basketball tell me that having bigs shooting like they are on my team above is reasonable in a basketball simulation. even forgetting that the schedule is totally unrealistic in its difficulty, its seems painfully clear, things are out of whack.
edit: i think this particular case overstates the d2 big man scoring change slightly, it was just an example when i said 1/3rd or more... really i feel like it is more like a 25% change, maybe as low as 20%, which is gigantic nonetheless.
10/7/2010 10:11 PM (edited)