Serious problem in D III with SIMAI teams Topic

after working on my non con in Crum... I've noticed that most SIMAI teams have 3 or more walkons, some up to 8 or 9 walk ons.  This is a serious problem and needs remedied quickly.

Perhaps the answer would be to change the way DIII sim AI recruits, recruiting after  recruiting is done everywhere else, or just generating average recruits and placing them on the DIII rosters as freshman, avoiding sim recruiting at DIII as a whole     
11/28/2010 5:45 PM
For a while, SIM teams didn't have many walkons. But I noticed the same thing in Crum...I beat a conference foe 105-39 who had 11 walkons. And my team isn' t that great; I only have one player who's a junior; the rest are sophs and frosh.  I haven't noticed it it's a problem in other worlds, though, or is it just Crum?
11/28/2010 6:34 PM (edited)
I like the second idea. Just give SIM teams average recruits, seems like an easy way to fix a few problems actually.
11/28/2010 7:19 PM
it looks to be worse in Crum than Naismith     
11/28/2010 9:38 PM
Bscoresby, I started a thread on this last week...jshorne and I were looking at the numbers and it's even worse than you stated.  Some teams in Crum have a full 12man walkon squad. 
11/28/2010 11:57 PM

Man, I really suck then.  I lost to some simais in our conference     

11/29/2010 12:08 AM
i almost think simAIs should just be given players who did not sign with human teams at the end of recruiting. Like in that last signing period, if a player hasn't been offered a scholorship they should just be split between sims.

this would increase the competitiveness of sims, and reduce the number of juco players, and reduce the number of walkons.

It also wouldn't interfere with the human recruiting, because if we wanted them we'd offer a schollie.
11/29/2010 1:17 AM
Posted by trobone on 11/29/2010 1:17:00 AM (view original):
i almost think simAIs should just be given players who did not sign with human teams at the end of recruiting. Like in that last signing period, if a player hasn't been offered a scholorship they should just be split between sims.

this would increase the competitiveness of sims, and reduce the number of juco players, and reduce the number of walkons.

It also wouldn't interfere with the human recruiting, because if we wanted them we'd offer a schollie.
thing is it would deplete the juco prospect pool
11/29/2010 8:46 AM
Anyone else find it funny that half of the forum threads say there's a problem because SIM teams are loaded with walkons, and the other half complain that SIM teams are too hard to beat?
11/29/2010 8:47 AM
Posted by jetwildcat on 11/29/2010 8:46:00 AM (view original):
Posted by trobone on 11/29/2010 1:17:00 AM (view original):
i almost think simAIs should just be given players who did not sign with human teams at the end of recruiting. Like in that last signing period, if a player hasn't been offered a scholorship they should just be split between sims.

this would increase the competitiveness of sims, and reduce the number of juco players, and reduce the number of walkons.

It also wouldn't interfere with the human recruiting, because if we wanted them we'd offer a schollie.
thing is it would deplete the juco prospect pool
not all recruits who aren't signed go juco.  just assign the ones who aren't recruited and don't go juco to the teams as walkons.

11/29/2010 9:40 AM
Posted by prezuiwf on 11/29/2010 8:47:00 AM (view original):
Anyone else find it funny that half of the forum threads say there's a problem because SIM teams are loaded with walkons, and the other half complain that SIM teams are too hard to beat?
Uh, half the people think sim ai are to hard to beat? Now you are just talking out of your *** with that one. Nobody has said they are to hard to beat expect for on opposite day, or as an april fools.
11/29/2010 5:18 PM
espcially when they have 12 walkons nobody higher than 350 overall     
11/29/2010 6:53 PM
Posted by furry_nipps on 11/29/2010 5:18:00 PM (view original):
Posted by prezuiwf on 11/29/2010 8:47:00 AM (view original):
Anyone else find it funny that half of the forum threads say there's a problem because SIM teams are loaded with walkons, and the other half complain that SIM teams are too hard to beat?
Uh, half the people think sim ai are to hard to beat? Now you are just talking out of your *** with that one. Nobody has said they are to hard to beat expect for on opposite day, or as an april fools.
Maybe not anymore but when the new update first went live you couldn't go 3 posts without someone b*tching about how there were too many SIM teams in the NT or how SIM teams were upsetting human coaches left and right and people wanted to take their ball and go home...
11/29/2010 7:09 PM
I looked in allen, my d3 conf has 4 sim teams, 0,0,1,2 walkons, is this possibly a new problem?
11/29/2010 7:58 PM
Posted by oldresorter on 11/29/2010 7:58:00 PM (view original):
I looked in allen, my d3 conf has 4 sim teams, 0,0,1,2 walkons, is this possibly a new problem?
No, not new...Naismith had it the season after the engine change. Without going back to look at the numbers I chronicled, somewhere between 1/4 and 1/3 of all the Sim teams were carrying 4+ walkons.  The problem abated the following season although there were still a few extreme cases. Two years after, things were fairly normal with all but a few exceptions carrying 0, 1 or 2 walkons. 

I'm worried to hear that the problem has apparently reared up in another world without a promotion year recently being run to explain it. 
11/29/2010 8:09 PM
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