Posted by tmiglio on 12/31/2010 3:56:00 PM (view original):
teamrc... I agree that I was surprised to get to 23-1 . I definitely had a young team, so I think that I played above my head (great observation) But since I was winning, I decided not to mess with things.
oldresorter... you're also correct that I only changed the pace of my offense and the distribution. I didnt mess with the defense as I probably should have. Question for you on this... As you look to gameplan your defense against your opponent, are there a couple things that you focus on the most to provide clues as how to set up your D? If so, are there things that you prioritize over others?
Thanks again for the guidance.
--Migs
migs -
I often gameplan in seconds, when I do at all, I tend to look at tot fg% - 3pt% and 3pt att / total FG att, the larger the first number the more I need to play minus, the larger the second number, the more I need to play plus. I also may quickly glance at foul's if it looks like trouble I play more minus, rebounds same as foul's, and team stamina -vs bad stamina teams I might play uptempo, especially in the tournament.
Hopefully, after doing so, I resist all temptations to change things, and stick with what I have been doing. I often prefer to see when I win or lose if I think the adjustment would have helped, usually I cannot justify the change in hindsight, hence my leanings toward set and forget. But, I also in much more detail, study my own team's numbers historically, and often make adjustments irregardless of the opponent based on what I see, often with set and forget in mind.
Part of your issue, is 2-3 zone is biased toward giving up 3pt% in the first place in my opinion, hence regardless of the opponent, you needed to play more plus than -2. I really don't mess with disto for an opponent very much, I tend to like the guys I lett shoot more than the guys I don't, and I see very little reason to change that. In terms of tempo, it is really tricky, because I do feel speeding up has a detrimental effect on a team not capable of playing faster, irregardless of the opponents stamina, yet it can work. Slowing down can help an inferior team have a shot in a game, but also has some consequences.