Posted by zbrent716 on 1/13/2011 1:23:00 PM (view original):
Posted by tianyi7886 on 1/13/2011 1:14:00 PM (view original):
Posted by zbrent716 on 1/13/2011 12:56:00 PM (view original):
Perhaps related, perhaps off-topic -
I have no experience at D1, but how in the world is your SOS 22 with that schedule? Do coaches not schedule up OOC in D1?
For comparison, the #21 SOS in Tark D3 (#22 is a sim) played 4 top 20 teams in OOC (2 home, 2 away) and only 1 team with an RPI over 100 (119). Even counting conference play, you had only 2 top 20 teams (1 home, 1 away) and you had a couple of relatively weak teams (by comparison) in just your OOC (162, 220, 143, 173).
What you played just doesn't seem like it should be a #22 SOS. Perhaps the calculation is done differently for seeding and the (weaker to my eye) schedule reflects that? (Though even given that, a 10 does seem low.)
SOS is based on wins. 2/3 your opponents win total + 1/3 your opponents' opponent's win total. Home/away affect your RPI via home wins count less than away wins, and home loss counts more than away loss.
This guy's schedule is good for SOS in that his opponents are almost all above .500, with the worst 2 teams at 7-20. Pac Lutheran's SOS is being dragged down by by those 0-12, 4-8, and 5-8 teams he just faced in conference.
SOS is based *solely* on wins? That is, the quality of those wins (either by ranking, RPI, or something else) doesn't matter?
If that's the case, it seems like it'd be pretty easy to "game" the system and get yourself a high SOS without playing any truly good teams (upperclass-laden sims with weak vs.-sim schedules).
That formula means the quality of wins kind of matter too. First of all, if you play a schedule full of 450 rated sim teams, your SOS will be terrible because those Sim teams won't win many games.
I know, once in a while, a SIM team will get 20+ wins since they played all Sim teams anyway, but the formula is 2/3*your opponent's wins + 1/3 your opponent's opponent's wins.
If your opponent got 20 wins by beating all 0-20 teams, your SOS will still be bad since you get 0 from the "1/3" part of the equation.