Another fatigue question Topic

I'm about 1/4 through my first ever league and my regulars are running about 10% or so above actual PA's.  I typically rest them at 98%.

Wondering though, if you run a guy all season at 10% over will he hit a wall at season's end when he reaches his actual PA number that will severely drop his numbers?  In other words, can you safely exceed the actual PA's by a certain number as long as you rest them from time to time?  Also, does games played (league and actual) come into play for fatigue as well?

 

2/9/2011 10:53 AM
If you're not exceeding their actual PA by close to 10%, then you're not getting the most out of your best players. And in the current WIS competitive environment, that can kill you.

I used to be hung up on having a lineup loaded with guys with 700+ PA through the 5 hole. I eventually figured out that I was wasting money on the extra PA instead of devoting that money to quality at bats and pitches.

I have a current team in a draft league with no AAA that I simply cannot get rested. There are only two players in the lineup who are usually 100%. Most of them are between 93-97%. The team has been in first place most of the season and is currently one game out. I've never played a team with this much fatigue, but it's held up well. But it remains to be seen if guys start dropping below 92% as season end nears.

In the past I've had batters with 550 PA do well with almost 100 extra PA. For instance, the 1962 Musial had only 505 PA but you can get an effective 600 out of him.



2/9/2011 11:14 AM
Hitter fatigue is based only on PA, so games played will not factor into their fatigue level.

You get the 10% bonus before fatigue starts dropping below 100%.  Some owners will rest a guy as soon as he goes under 100%, others will let hitters keep playing into the low 90s (or even lower).  It all depends on your personal tolerance level for hitter fatigue.  No player will "hit a wall" just because they reach their actual PA, but performance will drop off as fatigue levels decrease, so you should continue to rest players when their fatigue levels fall below the level you're comfortable with.  Figuring out the level you're comfortable with is entirely up to you.
2/9/2011 11:20 AM

Thanks guys.

So if understand this then, actual PA's will effect how quickly a guy will fatigue on you but won't limit the amount that you can play him, assuming you can deal with playing him fatigued sometimes.  That right?

So I assume that the same holds true with pitchers, that you can exceed their IPs without killing them?  GP matters for pitchers though too correct?

2/9/2011 11:24 AM
Posted by tomzpc on 2/9/2011 11:24:00 AM (view original):

Thanks guys.

So if understand this then, actual PA's will effect how quickly a guy will fatigue on you but won't limit the amount that you can play him, assuming you can deal with playing him fatigued sometimes.  That right?

So I assume that the same holds true with pitchers, that you can exceed their IPs without killing them?  GP matters for pitchers though too correct?

Yes, as long as you can tolerate the fatigue, you can play a hitter as much as you want, except in leagues where injuries are turned on.  In leagues with injuries on, highly fatigued players will begin to get hurt more often, so this will put some form of limit on how much you can play a hitter.

The same is true for pitchers, though GP does factor into their fatigue levels in the form of appearance fatigue.

2/9/2011 11:52 AM
It's entirely possible for a guy to keep hitting while severely fatigued and even win in the playoffs.  But at some point, the law of averages will catch up to you and the fatigued players will stop hitting, or at least hit at a much lower rate of effectiveness.  Me personally, I don't even allow my starting everyday players to get below 100%.  Once they reached the 5% overused level, I automatically sit them for a game or two to get them back down to 0 or 1. And when the stretch drive comes, my players are well rested and good to go til the end.
2/10/2011 6:51 PM
Posted by mixtroy on 2/10/2011 6:51:00 PM (view original):
It's entirely possible for a guy to keep hitting while severely fatigued and even win in the playoffs.  But at some point, the law of averages will catch up to you and the fatigued players will stop hitting, or at least hit at a much lower rate of effectiveness.  Me personally, I don't even allow my starting everyday players to get below 100%.  Once they reached the 5% overused level, I automatically sit them for a game or two to get them back down to 0 or 1. And when the stretch drive comes, my players are well rested and good to go til the end.
I do the exact same thing.  Although I'll add that once I clinch, I will do everthing I can to conserve PAs on my best players.
2/11/2011 1:09 AM
Another fatigue question Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2025 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.