Player thoughts and minutes Topic

I should probably know this, but...

I know that when you get the email, you can drop practice minutes to 0 with minimal negative effect, but can you drop practice minutes to 0 when you see "limited upside" in player minutes?
4/19/2011 8:59 AM
No takers?
4/19/2011 10:57 AM
And yes, I know it's only been two hours, but I know there are plenty of you who have nothing better to do ;)
4/19/2011 10:57 AM
limited is 0-6 afaik, so that sounds like a bad idea.
4/19/2011 11:15 AM

I'm not totally sure that answers my question (or at least the reasoning doesn't make sense to me).  When it's "limited potential" in player thoughts, will putting 0 minutes into that category decline at the same slow rate as when you get the maxed out email?  Or will it decline at a faster rate?

Or are you saying that the more points to the cap, the faster it decilnes, and because there are potentially up to 6 points left, it will decline faster than being maxed out?

4/19/2011 11:20 AM
ike - rate of improvement and rate of decline are strongly tied to the amount of room left for growth. so your second paragraph there is correct. the further you are from the cap, the faster the decline at 0. 

now, to answer your original question - its impossible to say, because "low" is a range, from 0-5. in the 5 case, you would probably lose maybe 2 points over a season. so if you have a better use for those minutes - like being able to gain 3 in another, more important category, its a no-brainer. now, most likely, in that low range, you are in the 0-3 part. why? because you improve much more quickly at 5 and 4 than 2 and 1, so maybe 80% or so of the time spent in "low" potential is in the 0-3 range where you are pretty safe at 0 minutes (may still see a 1 point drop). 

so what i typically do, assuming i have decent uses for the other minutes, assuming this is a season i am doing anything in the first place, then i would set the low potentials at 0, especially if they aren't extremely important. then, after a handful of games, you can re-evaluate. but you are pretty safe to set and forget in the normal case, which is, even if you expected to lose say an entire 1.5 points (more than you should expect, on average), you had a better use for the minutes anyway.
4/19/2011 11:49 AM
Thanks, billy, that's exactly what I was looking for.

And thank, pinkeye, if that's what you meant and I just didn't get it.
4/19/2011 11:51 AM
Player thoughts and minutes Topic

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