the engine determines whether an attempted shot is a 3 pointer or a 2 based in part on the ratio of the players PER:LP. When the engine was new there was no allowance for very low lp in guards, so the resulting ratios of 70:1, or like your guy 99:1 meant those players were launching 3s every time. seble fixed that by installing a minimum lp value into the equation I imagine. that being said - I think 0 should be your first setting for any high per low lp player. Watch his shooting % (assuming he is getting enough shots for that to statistically be relevant) and if it is high for 3 pointers, increase to +1. +2 is basically saying chuck it up everytime Reggie, and in 99% of players will lead to negative effectiveness from an efficiency standpoint.
ETA:
Having just read all of the other comments, I agree that this per:lp ratio should only be 1 aspect of the decision making. Robson will definitely get to the free throw line. I would keep him at 0 because his high bh will mean a lot of penetration, and when the D is stiff he can pop it from deep.
5/7/2011 3:10 PM (edited)