Ross Rocker can play anywhere Topic

Actually, it's a bit of a stretch for him to play SS, but Rocker has the most unusual defensive ratings I've ever seen in HBD:

Hardball Dynasty – Fantasy Baseball Sim Games - Player Profile: Ross Rocker 

I am intrigued by the prospect of playing him at Catcher with 90+ range. The record for career plus plays by a catcher in my 4 Worlds is 3. I wonder how many he could get. 
5/12/2011 9:47 AM
It's not that unusual. 

He's actually a good option to have as an emergency 3rd catcher.
5/12/2011 10:22 AM
He doesn't really have the Arm Strength for 3B or RF either.  Unless it was a total emergency of some kind.
5/12/2011 10:29 AM
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Just noticed his health.  Unfortunate.
5/12/2011 11:15 AM
Posted by soursurfer on 5/12/2011 11:15:00 AM (view original):
Just noticed his health.  Unfortunate.
I no longer get worked up about health - I haven't done a major study, but it seems to me that major injuries are basically random - low health seems to be mostly predictive of recurring minor injuries that I can usually live with. 
5/12/2011 12:30 PM
Posted by carnivore on 5/12/2011 12:30:00 PM (view original):
Posted by soursurfer on 5/12/2011 11:15:00 AM (view original):
Just noticed his health.  Unfortunate.
I no longer get worked up about health - I haven't done a major study, but it seems to me that major injuries are basically random - low health seems to be mostly predictive of recurring minor injuries that I can usually live with. 

Well, you're kind of right.  A low health rating means the player is more likely to get injured than a high health player.  The severity of the injury is in fact random and impacted by your medical budget.  But if a guy gets injured 5 times in a career, that's 5 chances to suffer a big hit.

At any rate I tend to care less about health on RP/bench players, and more about it for SP/key cogs.  But that's just my own philosophy.

5/12/2011 12:54 PM
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I have a second year player at Low A that is the same type of player, a shortstop prospect with 56 PC projected. I wonder if there is an effort to add players of this ilk with more and more 12 and 13 man staffs on ML 25 man rosters.
5/12/2011 3:30 PM
Well, you're kind of right.  A low health rating means the player is more likely to get injured than a high health player.  The severity of the injury is in fact random and impacted by your medical budget.  But if a guy gets injured 5 times in a career, that's 5 chances to suffer a big hit.

I think that you missed the point. I know how it's supposed to work, I just suspect that that's not the way it really works. My impression is that while a 40 health guy is X times more likely to have a minor injury than a 90 health guy; it seems like major injuries are totally random without regard to the frequency/likelyhood of minor injuries. I could be wrong, but I've seen quite a few low health guys who never seem to go down for any real time (an occasional 7 day injury just effectively means that the player doesn't need to be rested) to suspect that minor and major injuries aren't determined the same way.
5/12/2011 3:36 PM

So you've chosen to ignore all facts and believe a conspiracy theory that minor injuries are a combo of Health/Training/Medical while major injuries are determined by the big Random-Number-Generator-in-the-Sky.  Got it.

5/12/2011 4:28 PM
I've had a couple of SS-type gloves who also had PC in the 40s.  Great bench players... too bad neither could really hit much.
5/12/2011 5:04 PM
Posted by soursurfer on 5/12/2011 4:29:00 PM (view original):

So you've chosen to ignore all facts and believe a conspiracy theory that minor injuries are a combo of Health/Training/Medical while major injuries are determined by the big Random-Number-Generator-in-the-Sky.  Got it.

Just because you think I'm paranoid doesn't mean little men aren't after me.
5/12/2011 5:07 PM
Posted by soursurfer on 5/12/2011 4:29:00 PM (view original):

So you've chosen to ignore all facts and believe a conspiracy theory that minor injuries are a combo of Health/Training/Medical while major injuries are determined by the big Random-Number-Generator-in-the-Sky.  Got it.

What facts am I ignoring?  I admitted up front that I haven't done a study, but who has? If you have some facts to put on the table, I'll be glad to consider whether or not to ignore them. until then, go pick a fight with someone else.

Seriously, how naive are you? Stuff happens and HBD doesn't always run true to spec.  It doesn't take much to envision a scenario where a programmer put the routine for major injury generation in the wrong place. I don't think that there's a conspiracy, I think that there's a bug. 
5/12/2011 6:02 PM
If it wasn't running true to spec, don't you think they would have uncovered it during the 3+ years the code has been live? Or how about the fact that it is generally accepted to be in working order by its hundreds of players?

I don't know why you think I'm being naive just because I don't care to buy into your unsupported idea that a significant aspect of the code is "in the wrong place". I actually program for a living, so I know a bit about how bugs get identified, tracked, resolved. Sure there are bugs in the code and places where it may not run as intended. But I highly doubt this is one of them.
5/12/2011 7:22 PM
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