WISC - IP needed for higher caps Topic

Hey everyone.  As someone who doesn't play higher caps, I could use someone's expertise out there who could answer how many IP's would you need for an $100, $110 and $120 M league.  This is for the upcoming WISC, and the $100 and $110 are pretty standard leagues offensively.  The $120 league is a bit more offensive, so thinking I might need more IP's then usual.  Not to offend anyone, I'm not asking for help building my team, I just don't know how many IP's you need in higher caps.  I would appreciate any input I could get.
6/12/2011 12:37 PM

it varies based on several factors. for a generic league I'd want 1400-1420ip at $100M and 1440-1465ip at $120M. add a few innings if DH is used, add innings in hitters ballparks. add a few if facing strong competition (first time WiSC players are often surprised by fatigue). If the theme is restricting make adjustments if you anticipate Whip or OBP to be out of balance. If fatigue is a factor that could also change things.

6/12/2011 2:19 PM (edited)
I have the exact same question about PAs for the $120m league w/ DH.  Is ~700 * 9 = 6300 about right for a theme where you expect a lot of hits?
6/12/2011 6:07 PM
since that theme hasn't been done before nobody knows how it's going to play out. advantage to whoever makes the best guesstimate.
6/12/2011 11:45 PM
Posted by id_203 on 6/12/2011 6:07:00 PM (view original):
I have the exact same question about PAs for the $120m league w/ DH.  Is ~700 * 9 = 6300 about right for a theme where you expect a lot of hits?
Well the most PA's anyone could have in a game for fatigue purposes is 6.. so if you add about 30-40 to what you normally draft per slot (so if you normally draft 725 for leadoff, then go with 755-765) you'll probably be OK. But I could be way off... 6*162 is 972, so you'd need about 880 or so (880*1.1 = 968) per slot.
6/15/2011 9:21 AM
Does anyone think 1650 IP is too many for a 120 MIL hitter minded league?
6/15/2011 4:48 PM
WISC - IP needed for higher caps Topic

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