I am returning to What If after a long absence.  Can someone remind me what the appropriate pitch count is for pitchers?.  I read that the default settings are wrong.  So what are the approximate correct settings for a pitcher in the 300-340 IP range?  220-250IP range?  Are reliever pitch counts to be updated or left alone.  
I can learn through trial and error but wasn't sure about that (or any other enhancements that I likely have missed).
1/5/2012 12:33 PM
Biggest thing to worry about is their IP/G due to in-game fatigue. The further you go over their real-life IP/G, the more in-game fatigue will hammer them. I try really had to keep max PC below/around their RL IP/G * 16.

For starting P, it really depends on your rotation size, as a 300-340 IP pitcher will have dramatically different PC in a 3-man rotation compared to a 4-man. I use the following for my PC setting for starters: ((RL IP x 1.1)/# of projected starts) * 15 for TPC and ((RL IP x 1.1)/# of projected starts) * 16 for MPC (so long as this doesn't exceed their IP/G * 16).

For RP, I use ((RL IP x 1.1)/# of projected appearances) * 15 for TPC and ((RL IP x 1.1)/# of projected appearances) * 16 for MPC (so long as this doesn't exceed their IP/G * 16). I typically use 40-65 projected appearances for Long A, 60-90 projected appearances for Setup A and 30-50 projected appearances for Closers (if I use one), but these can vary dramatically depending on IP of the guys I use (for example a setup with 125 IP is going to get more appearances than a setup with 60). I typically don't experience fatigue in any way using this system, and can typically bump pitch counts higher toward the end of the year/playoffs.

Hope it helps.
1/5/2012 6:39 PM
Very helpful, thanks
1/5/2012 7:40 PM
frazzman80, I feel as if I've found the holy grail of pitch count information.  Thank you!
1/12/2012 7:46 PM
No no no; look, if you have a pitcher with a lot of walks and strikeouts say Nolan Ryan, it takes him more pitches to get thru an inning in real life;
Compare that to a Gregg Maddux who takes many fewer pitches to get thru an inning on average; maybe Gregg takes 15 to 19; Nolan maybe 19 to 24 per inning;
The main point is, pitchers shouldn't all be treated the same when it falls by pitchcount; see, Nolan threw a lot of innings so high pitch counts were not a problem for him; 100 pitches might get Gregg thru 9 innings; it might get Nolan thru 6 in real life; but throwing 130 pitches had to be routine for Nolan in the early seventies;
If they were to make the engine mimic real life, it would have to take into account the real number of pitches Nolan or Gregg or whomever threw during their season, because it's unrealistic to treat them all the same;
In real life I couldn't expect Nolan to throw 9 with 100; ya feel me?
1/14/2012 10:15 PM

here's a shortcut just drop one digit. A pitcher with 300 innings can throw about 30 pitches per game. that's 90 pitches in a 3-man rotation. slightly lower if he has low BB and K, and slighly higher for bad WHIP.
for RP I don't worry about appearances just have the right number of total innings in your bullpen. 
once you set PC you're not stuck with it feel free to tweak it as you go.

1/15/2012 10:20 AM (edited)
Posted by daydachamp on 1/14/2012 10:15:00 PM (view original):
No no no; look, if you have a pitcher with a lot of walks and strikeouts say Nolan Ryan, it takes him more pitches to get thru an inning in real life;
Compare that to a Gregg Maddux who takes many fewer pitches to get thru an inning on average; maybe Gregg takes 15 to 19; Nolan maybe 19 to 24 per inning;
The main point is, pitchers shouldn't all be treated the same when it falls by pitchcount; see, Nolan threw a lot of innings so high pitch counts were not a problem for him; 100 pitches might get Gregg thru 9 innings; it might get Nolan thru 6 in real life; but throwing 130 pitches had to be routine for Nolan in the early seventies;
If they were to make the engine mimic real life, it would have to take into account the real number of pitches Nolan or Gregg or whomever threw during their season, because it's unrealistic to treat them all the same;
In real life I couldn't expect Nolan to throw 9 with 100; ya feel me?
That stuff is accounted for in the engine.   Do a search for "pitch count allocation" it's a thread by elbirdo.   He has figured it all out.

I just just use 16.5 per ip/g.   It works for me.
1/16/2012 9:07 AM

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2025 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.