Posted by stockplayer on 1/7/2012 12:39:00 PM (view original):
Two issues with the game as I see it:
1) Uptempo does not work. Too many times I have gone uptempo vs. vastly inferior teams and lost. My feeling is playing uptempo increases the odds of being upset when you are the superior team as opposed to increasing your odds of winning (as suggested through increased possessions).
2) Fatigue is backwards. I see players on teams playing zone getting about the same number of minutes as teams playing M2M or Full Court when using fatigue settings. It's the other team that seems to benefit from playing against zone (increase in minutes) or to the detriment playing against full court (decrease in minutes). That in my opinion is backwards, it should be your team that feels the effects of the defense you are playing and not the other.
wow ....where to start ......
1) Couldnt disagree more (to quote girt). There is no mathemmatical reason whatsoever that is you use uptempo "when you are supposed to" that you have a smaller chance of winning. Now maybe, you are as superior as you think you are? Maybe you are trying to run uptempo with a short bench? Whatever the reason, the statement for #1 is completely wrong.
2) Part #1 if that statement is false. All else equal, players that fun FCP play less mins than man, which are less than zone. Part 2 of the statement is sort of true and I think the engine does affect the offense a bit. Maybe not as much as you would like.