we know that a doubleteam is not available when playing the full court press...the logic is that each player is double teamed by virtue of it being a press. but is that true? when running a man or a zone, the pbp clearly indicates when a player is double teamed and - i believe - the dt affects shooting % while increasing fouls. we never see that in the fcp pbp. the fcp def increases fouls and is intended to increase to's, but does it actually affect shooting percentages? i think not. from a very limited sample of fg% against stats, here's what i came up with: (NOTES: bc a hcp hybrid def doesn't play the press to defend shots, i didn't include the hcp numbers in the "fcp" side; also, didn't do an avg of iq's or def / ath / spd ratings to cover variables...nor did i look at opponents' ratings, iq's, etc.; i also didn't bother checking how many teams in each division in each world run specific defenses to determine whether the stats are proportionate. i know all those factors would affect the validity of the breakdown, but this is really an 'at a glance' breakdown)

naismith (breakdown in top 10 fg% against):
d3 - 9 zone or m2m; 1 fcp
d2 - all 10 zone or m2m
d1 - all 10 zone or m2m

knight (same breakdown) - 
d3 - 10 zone or m2m
d2 - 9 zone or m2m; 1 fcp
d1 - 4 zone or m2m; 6 fcp


Aside for the anomaly @ d1 knight, its pretty clear that zone and m2m offer a distinct advantage at defending fg's. i don't know that enabling (or enforcing) a dt will resolve that, but there should be some tool in the engine that either accounts for def ratings; ath / spd, iq, etc for the fcp that would do more than affect to's and affect the opponents' abilities to shoot or allow the option to dt so that a sharp shooter can, in fact, be dt'ed when shooting.

thoughts? am i way off base? 
1/26/2012 10:33 AM (edited)
Jtt, I don't have access to either of those worlds to check, but how does each defense compare in regards to TO's created?  Might be that a FCP creates more TO's than the other two, but gives up a higher FG%.  Could be one of the tradeoffs that a coach has to accept when deciding to run a FCP.  Just a thought.
1/26/2012 11:17 AM
Posted by angmar on 1/26/2012 11:17:00 AM (view original):
Jtt, I don't have access to either of those worlds to check, but how does each defense compare in regards to TO's created?  Might be that a FCP creates more TO's than the other two, but gives up a higher FG%.  Could be one of the tradeoffs that a coach has to accept when deciding to run a FCP.  Just a thought.

That is the generally accepted understanding.

Given identical ratings, the FCP defense itself will give up a higher FG% while creating more TOs.

1/26/2012 11:20 AM
Posted by angmar on 1/26/2012 11:17:00 AM (view original):
Jtt, I don't have access to either of those worlds to check, but how does each defense compare in regards to TO's created?  Might be that a FCP creates more TO's than the other two, but gives up a higher FG%.  Could be one of the tradeoffs that a coach has to accept when deciding to run a FCP.  Just a thought.
w/o looking up all 60 teams again - and another 60 to check to ratings - i'll take it as a given that the top 60 teams are fcp or hcp hybrid. but isn't the tradeoff that the fcp results in more fouls? obviously, this could be something just built into the engine, so that fcp is double taxed (fouls and fg%) but there should be a way to recruit or gp around it, imho.

1/26/2012 11:51 AM
Hey my two alternate IDs posting in the same thread nice...
1/26/2012 3:15 PM
in d3 knight the top 25 teams in steals all run the press
1/26/2012 3:35 PM

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