HD Improvement Survey (Part 1 of 3) Topic

I don't know how much interest there is in this, but I have seen numerous threads recently about changes/improvements that people would like to see (and I have a decent amount of free time right now).  So, I would like to set up a survey where people will choose between different options for any and every issue that you all can think of related to hd.  For issues, such as recruit generation, please keep the descriptions of different possibilities as short as possible to keep the survey as concise as possible.  This is my idea for each part of this:

Part 1 (Now): Post issues related to the game and possible solutions.  I will keep a post below this post to keep a summary of everything and will update it a couple times a day. 

Part 2: This would be where I would post a link to the survey.  This survey will include options for each issue and for how they rate the importance of each issue on a 5 point scale.  Also, I will include a comment box for each question if people have the desire to add more.  If there is enough interest I will put this together sometime next week after I feel that we have as comprehensive a list as possible.

Part 3: After a few more days, I will post the results.  

Hope this is something that you all think could help give us a barometer of where the hd community stands on issues and how they rate the importance of these issues. 
5/18/2012 5:34 PM
List:
-Mass phone call option for recruits
-Other mass recruiting options
-Increase resume information
-Potential added to ratings page
-Allow coaches to put in recruiting actions early for the initial cycle
-Scouting trips
     -Define what you are looking for
     -Define one skill you are looking for.  The rest are random. 
     -Increase chance that information is going to be more geared towards position
-Keep the information from player's playing career (ratings, season by season stats)
-Pipeline states
-Make the first recruiting cycle 3 hours. 
5/19/2012 10:38 AM (edited)
A simple issue: Be able to send a mass amount of phone calls in one shot. I.e. select all the recruits I want to send a phone call to and then only have to actually send the phone call once, rather than click through every recruit individually to send that recruit a phone call. If I want to send 25+ phone calls, why should I have to click through every single recruit's page individually? The first cycle is already too short as it is and if I only can start recruiting at 7:45, I may not be able to just click through all the recruits I already knew I wanted to send a phone call to.
A more advanced part of that: Why are no recruiting actions allowed while the world is in sign-ups? 2 hours is too short for the first cycle. Simply allow recruiting actions to be performed from the moment sign-ups begin, and have the first cycle end the same time as it ends now at 8pm eastern time the following day.

Also, not as much an issue but an improvement: Display on the "resume" page sweet 16 and final 4 appearances, and national titles, not just overall record and players drafted.

5/18/2012 6:38 PM (edited)
simple improvement: add the potential color coding to the team pop out windows that you get when you click on the team banner.
5/18/2012 5:53 PM
To expand on jsajsa's idea, what if we a recruiting screen just full of boxes that you could check for different recruiting actions. The rows are players, the columns an action, check it (or enter number of actions you want to perform). When you are done, click go, and voila!
5/18/2012 5:55 PM
VandyDave did a very in-depth survey (somewhere in the range of 100+ different questions) like this several years ago.  If anyone happened to save it and could post a link, it may help open up some avenues/ideas that coaches either haven't thought of or may have forgotten about.  I realize that it was ages ago, but surely someone still has it saved somewhere.
5/18/2012 7:23 PM
Issue: First cycle of recruiting is by far the most important one, if you miss that narrow window you can be pretty screwed. This is especially true for west coast coaches, where recruiting is starting during work hours in the middle of the afternoon.

Solution: Allow coaches to input first cycle actions for 24 hours before recruiting begins.
5/18/2012 9:07 PM
Issue: Coaches have no control over which categories are evaluated in a scouting trip, i.e. I'm scouting a PG 10 times, I get 10 different evaluations of his shotblocking ability but no information on his passing potential.

Solution: Allow coaches to define which categories are scouted, or fix the internal logic of scouting trips so that information is not duplicated in multiple trips until all categories have been covered.
5/18/2012 9:21 PM
This isn't a big deal, but would be easy to add.  When I go back and look at past players I would like to see where they have come from.  It would also be nice to be able to see their season by season stats rather than their 4 year averages. 

I would also like to be able to develop a "pipeline" to certain states or at least parts of states.  Something like if you have more than one player from an outside state that you get a slight discount when recruiting that state in the future.
5/18/2012 9:57 PM
Repeat scouting visits or custom scouting visits.  I hate scouting a guy 5 times and not knowing if a SG can shoot.
5/18/2012 10:04 PM
Posted by narcotico on 5/18/2012 9:07:00 PM (view original):
Issue: First cycle of recruiting is by far the most important one, if you miss that narrow window you can be pretty screwed. This is especially true for west coast coaches, where recruiting is starting during work hours in the middle of the afternoon.

Solution: Allow coaches to input first cycle actions for 24 hours before recruiting begins.
If even just phone calls were allowed the be 'pre entered' it would help alot.  Also, as a side note - why the short first recruting period?  Shouldn't it either start at five like your normal cycles or start at eight getting rid of the two hour cycle?
5/19/2012 5:51 AM
Scouting trips: Suggested this in another thread as a quick and easy way to knock out about half of the useless reports.  Never return potential on attributes with starting values under 10.
5/19/2012 11:57 PM
Late game logic/timing -- I still think that late-game scoring comes too quickly in quick-shot mode. I have had games just within the past season in which 26 points were scored by the two teams in 43 seconds, 22 points in 46 seconds and 21 points in 53 seconds. I simply don't think these sorts of results are consistent with what one would find in the final minute of "real world" games -- I'm not saying it might not happen in the real world from time to time, but nowhere near the consistency one can find in HD (and if I'm wrong, someone please educate me to the contrary...)

I also think the quick shot mode provides too high a degree of efficiency for the team employing it compared to the "standard" offensive sets in the game. So my suggestion is to review both these areas and simply make the minor tweaks as needed to bring this area more "in line" with normalcy. 
5/20/2012 12:15 PM
One more thing. It seems every single time a play is made with 3/4 seconds less the next shot, final one of the half, is always a half court shot. I find that rediculous. Teams can inbound the ball to the other side of the court and call a time out to set up a good shot without taking time off the clock, a fast PG can certainly get better than a half court shot with 4 seconds left etc. Sometimes with 4 seconds on the clock it should end in a half court shot, not always.
5/20/2012 12:30 PM
I've been putting suggestions on the suggestions forum for this game. I don't know if anyone checks that.
5/20/2012 2:09 PM
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