Pulling down recruits at D3 Topic

I'd be interested in the input of some of the veteran coaches as to how the factors listed below are important relative to one another when trying to pull down a D2 recruit (and after you've already received the "backup" message so you at least know it's possible):

*Prestige of your school
*Roster configuration/competition for playing time
*Proximity to school (Besides the obvious financial difference, is it harder to pull down a D2 recruit 1000 miles away versus 100 miles away?)
*Recruit's overall rating (is it harder to pull down a 475-rated D2 recruit versus a 425-rated recruit?)
*Lateness in the recruiting period (is it easier the closer you get to the end of the recruiting period?)

I may have left some factors out as well--these were the major ones that came to mind.
5/22/2012 7:35 AM
I should add, what I'm really getting at is how the above factors may influence the number of scouting trips needed to pull down.
5/22/2012 8:22 AM
IMO collectively they have very little impact. Not sure on the overall rating, that may be a factor. Most kids require 10 evals* and I haven't noticed a pattern when they want more

*with the caveat that if another team is trying to pull the kid to their team at the same time it can take more...
5/22/2012 8:25 AM
In my experience, I don't think any of that matters in the actual act of what it takes to pull a player down.

Assuming that nobody else is trying and financially you can afford to do it, then you have as good a shot pulling down just about any player who gives you the backup message.

I typically do most my pulling down in the 2nd cycle right after getting the backup message and it works fine so I don't think waiting makes it easier. The prestige determines if you can pull him down or not, once you are able to then you can do it regardless of prestige. Playing time doesn't matter at all in recruiting unless you are making promises.

Really all that matters is if the player is willing or not, if anyone else is trying and if you can afford the distance in d3. Sometimes 10 isn't enough but I've had great players take it in 10 and players not as good require 15, I think that is kind of random.
5/22/2012 9:51 AM

As mjp8 said, prestige only seems to factor into whether or not you can pull down a player.
I have never seen any evidence that roster makeup has any effect at all.
I wouldn't say that overall rating has any direct effect on the ability to pull down, but there is a general feel of a hierarchy, meaning that you likely won't be able to pull down the highest rated players and you will probably be able to get the guys toward the lower rankings, but I wouldn't say its tied directly to their rating.

The one thing I will add is in reference to the proximity. It seems like when a player is very close to your school (10-20 miles) it is much more likely that you will get the backup message and be able to pull them down than if that same recruit had been farther away.

Again, though, all of this just factors into whether you will get the backup message and then be able to pull them down. The only thing I have seen that affects the level of effort required to pull down is if another school is also putting in effort.
 

5/22/2012 4:17 PM
Has anyone ever pulled down a player on the last day of recruiting for less then 10 evals?

One of my targets just refuses to drop...
5/23/2012 2:43 PM
I think if recruits don't drop after a certain point they're just not going to drop. They'd  rather go juco. 
5/23/2012 6:56 PM
And that seemed to happen in this case. The guy never dropped, and a D2 sim ai team signed him in one of the last few cycles. 
5/24/2012 12:09 AM
Prestige makes a difference. If one school has an A prestige and another a C-, some of the players showing up on the C- D2 list will already have dropped to the A school

I think Roster configuration makes a difference. I seem to be able to pull down better players if I have no existing player at that position. I was also able to pull down a #92 ranked Center for a D- D2 team in my first year there with an empty roster spot.

Proximity also makes a difference in my opinion. At D2, I have higher ranked D1 backup options the closer I am to their home city. Also, I have noticed when playing at D3 that some of the D3 players that are within 100 miles are about the same skill level as D2 players that are 200+ miles away.

I am not sure about the overall rating. I usually don't look at those. I am more interested in the core ratings.

I think it is easier to pull down a player later in recruiting. It makes sense because players drop down the further along in recruiting, so as they are dropping it would take less effort to get them to consider you.

5/24/2012 10:59 PM
Thanks for all the input.  I understand how those factors may influence whether you can pull down a certain player.  What I meant--and did a bad job of explaining--was whether these same factors influence the # of scouting trips required to get a player to consider you once you've already received the "backup" response.  Or is the # of scouting trips purely random (all things being equal and no other school trying to get him at the same time).
5/25/2012 8:33 AM
The only 1 I think has any effect is the timing within recruiting. Later in recruiting you can get guys with fewer visits, IMO.

Obviously there's variation, but I've gotten guys to drop with only 4-5 evals late vs 10+ early. Anecdotal evidence, but I believe it. I don't think there's any effect there until, say, 8am the morning after signings.
5/25/2012 8:48 AM
One time I sent 20+ scouting trips to a kid who gave me a backup message and he flat out just didn't drop. It's rare I think, but you can get a backup message and a player never drop. No one else as far as I know pursued the guy and he remained unsigned throughout the recruiting period. That's the part that made me angry.
5/25/2012 9:00 AM
Posted by rednation58 on 5/25/2012 9:00:00 AM (view original):
One time I sent 20+ scouting trips to a kid who gave me a backup message and he flat out just didn't drop. It's rare I think, but you can get a backup message and a player never drop. No one else as far as I know pursued the guy and he remained unsigned throughout the recruiting period. That's the part that made me angry.
I had a similar experience, except he started considering a SIM on the next-to-last cycle.
5/25/2012 9:04 AM
Happening to me in Rupp, and a sim just hopped on him. Time to move on, with half my cash gone.
5/25/2012 9:16 AM
Those times where it takes more than ~10 scouting trips to pull a guy down it just means that another school is putting in effort. The eventual number of SC it takes will depend on how much effort the other school puts in.
5/25/2012 9:57 AM
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