I couldn't make it all the way through your post, but, skimming every few words. I'll explain the little that I know.
Durability - does not seem to affect the likelihood of injury, but only the severity and the duration of recovery. However, should you take a bunch of recruits with DUR<30, then you will eventually lose one for around 10-15 games...eventually. Otherwise, this does not show up in the box score.
Work Ethic - does not show up in the box score. As Allen Iverson said, "we talkin' 'bout practice!" This affects only how fast the player will improve in ratings and, along with HSGPA, how fast IQ will improve.
Stamina - only shows up in the box score when played too many minutes for that particular system and stamina rating. When it does, then it has a big effect in efficiency & fouls given. If you have enough depth, then a gang of high-skill low-stamina players can perform very well.
So, many coaches compare recruits' potential performance without regard to the 3 categories above. Clearly, stamina works its way back into choices on the depth chart and tempo. But the more complicated part of your question is about the impact of non-core categories on a player's performance. The quick & dirty is this:
- ATH & SPD matter greatly at every position;
- LP & PER affect scoring efficiency at every position;
- BH & PA affect turnover rates at all positions; and
- At D2 you can't have everything.
I would say the cores for guards are SPD, DEF, PER, BH & P. While frontcourt cores are ATH, REB, DEF, SB & LP. If you sum up the cores, then you get a 5-500 scale. In my opinion, this scale is what matters, not even any individual "core" category.
Wrapping it up, why the hell would you even want your PG down low fighting for rebounds and trying to block shots or your C dribbling the ball, spotting up for 3's and entering the ball to the post? Sure, it's nice if their able to do so, but the sim will probably not have them in position for those categories to matter very often either way.