dev chat questions Topic

"... Also, you stated that you "removed the strong random factor". Does this mean the scouting reports will be more accurate as to their likelihood of leaving leaving? (lmschwarz - Hall of Famer - 2:53 PM)

... The current logic incorporates the player's "greed", which is what I was referring to as the major random factor. If that value was low, then he would stay in school regardless, even if projected highly. It's removed in the new logic."


Is it just me, or does this mean scouting reports on $20 bills and sitting for the senior at the end of the game are now, essentially, meaningless? no more effect in RS or EE. strictly window dressing, like the old discipline warnings...

schwarz seems to mean the "he could play at the NBA level right now" thing, huh? I doubt that's changed-- bet there are still 100+ kids a season whose scouting reports say they'll leave early.

6/22/2012 8:38 AM
Agreed.
6/22/2012 10:08 AM
I believe that's correct and I don't like it. It's just made redshirting more on the side of completely random, having no clue if a guy is going to take it until it happens.

And before anyone says "inform during recruiting," that's great at DI, but at DIII their is barely enough money to recruit with, let alone to pad a guy with so he takes a redshirt. Before potential was implemented I always informed during recruiting, but now it's not at all feasible.
6/22/2012 10:35 AM (edited)
Posted by jsajsa on 6/22/2012 10:35:00 AM (view original):
I believe that's correct and I don't like it. It's just made redshirting more on the side of completely random, having no clue if a guy is going to take it until it happens.

And before anyone says "inform during recruiting," that's great at DI, but at DIII their is barely enough money to recruit with, let alone to pad a guy with so he takes a redshirt. Before potential was implemented I always informed during recruiting, but now it's not at all feasible.
It is not random at all ... if a guy is not good enough to get playing time, based on his ratings, he will likely RS.

You don't think it is pretty BS that you could just offer, pull it off, offer, pull it off, until he finally accepted it?

seble said that if a guy does not rate high on the team then he will have a better chance of RS.

You are talking about Div-III ... there are no "ranked" recruits there anyway.  It would seem logical to me that most of them will accept because of that unless they are good enough to play right away. 

If you don't like the challenge of recruiting with so little money in Div-III, then move to Div-II.
6/22/2012 10:58 AM
Yes I think that move was total B.S. I'm not arguing that and I'm glad it's gone.

I meant taking player personalities out of it as a factor to improve or lessen the chance that the recruit takes the redshirt and going completely to some position based player formula (which hopefully is a good one) to decide where on the team someone is in comparison to everyone else. It was good having at least a clue during recruiting if a guy might take it.
6/22/2012 11:04 AM
i'm in agreement that this change is more detrimental than not (at d2 and d3). if i'm recruiting for potential, and i want the player with the most high-high's to take the rs, why should it matter that he's got better initial ratings than other players at the same position? this change basically forces coaches to scout every player they're recruiting and then to use the inform of rs and if it gets a negative reaction to then waste even more $$$. (you can fill in any other factors that coaches use in making the rs decision - highest we; best core attributes; affinity for a certain position to rs; etc.) the rs on and off method was tantamount to "convincing" a player that he and the team would benefit from him getting an extra season of improvement. 
6/22/2012 11:31 AM
and i want the player with the most high-high's to take the rs, why should it matter that he's got better initial ratings than other players at the same position

You must be joking.  A player's potential should play no part in how amenable he is to a redshirt --- it should be based on the player's rating at present, and if you can't understand why, then I can't help you.
6/22/2012 1:41 PM
I asked a direct question about whether the personality lines in the scouting reports & coach calls will have any meaning and what they affect.  It was not answered.

My guess is that those responses will have no further impact on the game and will just be window dressing.  That's too bad.  I think a "greed" or a "me/we" scale could be adjusted to have only a modest impact on player decisions (e.g. likelihood of accepting RS, transferring, amount of desired minutes, EE, etc.).  The existing personality responses would, therefore, lend some color to the game, rather than just confusing new players.

On the other hand, the change to RS is welcome.  This change makes the "inform of redshirt" tool important.  Coaches, that knew to game the RS system, paid no cost and had no risk for doing so.  IMHO, this game just doesn't make sense if there is no risk/cost associated with an action that has that kind of benefit.   We'll have to wait and see, but I can imagine a recruit rejecting a RS during recruiting and becoming open to be poached.  That would be hilarious, as long as it doesn't happen to me.

Come to think of it, given the RS change and the importance of that tool, there should be a pop-up warning from the Asst. Coach or update to the guide that points out that recruits are likely to respond negatively to that tool (the only negative one) and that extra recruiting effort may be needed to get the recruit to accept it...or some such.  
6/22/2012 5:14 PM (edited)
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