Hear me out...
We've all been under the impression that recruiting effort is one variable...this one variable apparently determines when you've given enough effort to get a recruit to consider you AND enough effort to get a recruit to favor you over another school.
for example, recruit A requires 20 accepted 'effort points' from you to consider him. if you put in 30, he'll consider you. if your opponent puts in 35 and has equal prestige, he'll consider your opponent as well and he'd be "winning". the presumption is that prestige is a multiplier of effort and that effort is all that matters.
what if each recruiting action has a "consideration" points and "preference" points...one possibility is ST's have 2 consideration points and 3 preference points, while HV's have 3 consideration points and 7 preference points. ST's are then not only good because they can't be rejected, but they actually have better value than HV's in terms of getting on a player's list...however in a battle, once you're both considered it just comes down to preference points.
to loop back here, what if your prestige is not just an "effort" multiplier, but the average of a "consideration" multiplier and a "preference" multiplier? say one school gets players drafted high so their invisible "consideration" prestige is high, but another school has postseason success and is the player's favorite school, so their invisible "preference" prestige is thus higher...and the visible prestige is just the average of these two?
what if prestige is actually a slew of numbers? this could explain all the confusion in battling (after all, what better way to make it impossible to isolate one variable than by making it a product of multiple?)
/mini-epiphany