Here.
Not sure what you mean by "Performance Index on each player;" typically the words "Performance Index," to me, refer to anticipated performance or preliminary benchmarks for processes/programs. That doesn't make sense for a player; a Performance Index might describe the anticipated rate at which games or PAs could be simmed by the sim engine on a new set of servers, but not how well one player might be expected to perform.
There is, however, a Performance History for each player. You get to that by clicking the words "View Performance History" near the top of the player page that pops up when you click on his name in the draft center. I don't believe there is a database of all the performance history data; however, I suppose if you wanted to badly enough you could write a program to mine all that data and compile it into a spreadsheet for you. Never really looked into how Player ID #s are assigned; that would be critical to successfully implementing a data-mining program of this nature.