Daylight Savings Time Bug -- Recruiting Messed Up Topic

I put in effort before 2 am Eastern Time.  At 2 am I find that the effort has been processed (players considering me), but no messages (scholarship or scouting).  I realize this must be related to the time change, so I wait for the second 2 am to occur one hour later, figuring that I will get my scouting messages and then have 2 more hours to think about them.  

But instead, the second 2 am brings another processing of effort, i.e. another cycle, along with the messages from the first 2 am cycle.  Since I had scholarships offered in the first 2 am cycle, the second one leads to signings (which I didn't want, since I didn't have the scouting message information that I should have gotten from that first cycle to use to evaluate the players).  Worse yet, the player I actually did want to sign is now undecided because 2 of the random guys I scouted signed.  

So there were 2 cycles in a period of 1 hour, in the middle of recruiting, both occurring at 2 am ET (one EST, one EDT), both of which processed effort and signings, but the messages that should have come out with the first didn't come out until after the second.  

Someone tell me this doesn't always happen.  I saw a thread about it before but it was a somewhat different bug.  

Even worse, I live in Arizona where there is no daylight savings time, so from my perspective I see:  

11pm: Effort from before 11 is processed, but no messages come out.  
12am: A full cycle occurs, including all 11-12 actions and the messages from 11 finally come out.  

I know there is supposed to be a short cycle at the very end of recruiting on the 5th day, but not on the 3rd day!  


11/2/2014 2:51 AM
I've posted a ticket, so here's hoping an admin or someone with the authority can at least unsign the guys I didn't expect to sign in the unexpected second 2am cycle.  
11/2/2014 2:53 AM
They resolved the ticket to my satisfaction, basically unsigning the players that quick signed and signing the player that should have signed (had the bug not existed).  I'm reporting this in the event this happens to someone next year (it can only happen once per calendar year, and only if a world is recruiting on that exact day, and only if you are putting in scholarship offers the cycle before the DST switch).  
11/4/2014 10:54 PM
Didn't happen to me, but I totally forgot about DST and couldn't figure out why nothing seemed to be processing at the right time for me the following morning. 

Glad to hear it got worked out to your satisfaction through customer service!!
11/5/2014 12:59 AM
any chance of problems in the reverse case, with a skipped cycle? we had problems both ways where i work... with jobs getting run twice on the move back, and zero times on the move ahead. now we use the incredibly ugly hack of not having any scheduled jobs run during the hour when time change is possible... for the whole year, hehe. but anyway i wonder if WIS could lose a cycle? if so, probably doesn't really matter, but it could throw folks off if it happens. or maybe could the 2:00 cycle get split into a partially-completed state, as happened in your case?
11/5/2014 2:39 AM
The only way I say to exploit this for recruiting is that you could make a monster move at 1:59 am daylight time, to pull way ahead on a recruit. Your opponent wouldn't get a message, although I think the considering would update on the recruit summary. Then an hour later at 2:00am standard time, the recruit would sign with you. So your opponent wouldn't get a message and only have an hour to react, which would be pretty sneaky.
11/6/2014 6:49 PM
Daylight Savings Time Bug -- Recruiting Messed Up Topic

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