What Difference Does it Make? Topic

I'm not a "formula cracker". I play this game like baseball and not mathematics. Granted I've been playing since 2001 and have a bit less than a .500 W/L record but this is how I personally enjoy the game. Now my question for you math whiz kids. How much of a difference will I see if I run 19/19 Training and Medical as opposed to 20/20? Or what if I add 2 points to my Advance Scouting? Will there be a noticeable change? I'm asking this as an "overall" not just on these categories. If I bump HS Scouting by 1 and drop College by 1 what effect is it going to have.
6/5/2015 7:24 AM
You probably know the answer.  I'm not a math whiz either but 19 is 5% less than 20.   It will hardly be noticeable.    If your $7.99 six pack goes up $.40(5%), you hardly notice.   If it goes up to $9.58(20%), you probably go "WTF?   It was 8 dollars last week!!!!"

6/5/2015 10:47 AM
Small changes of $1m-$2m are not going to make significant differences.
6/5/2015 10:47 AM
The biggest impact I've observed with less than 20M devoted to training has been with aging player decline. One example was the differences between 18M and 20M. On the 18M training team, a legendary future HOF SP started dropping ratings rapidly starting at 35. By the time he was 38, he looked more like a Long Relief B at best, probably AAA on a contender. Meanwhile on 20M training teams, similar quality SPs do not start declining until 38 and are still able to be in the Cy Young race at 39. They maintain ML viability into their early 40s.
If that kind of effect that we can see is happening on the back end, I wonder if the same effect is happening with the development with prospects on the front end.
6/5/2015 11:52 AM
5% per $1M was just too logical. I thought there must be some kind of geometric progression in the engine formula similar to what overeasy is talking about.
6/5/2015 12:10 PM
Posted by overeasy on 6/5/2015 11:52:00 AM (view original):
The biggest impact I've observed with less than 20M devoted to training has been with aging player decline. One example was the differences between 18M and 20M. On the 18M training team, a legendary future HOF SP started dropping ratings rapidly starting at 35. By the time he was 38, he looked more like a Long Relief B at best, probably AAA on a contender. Meanwhile on 20M training teams, similar quality SPs do not start declining until 38 and are still able to be in the Cy Young race at 39. They maintain ML viability into their early 40s.
If that kind of effect that we can see is happening on the back end, I wonder if the same effect is happening with the development with prospects on the front end.
Makeup rating being equal. I dont see 2 million being significantly noticeable
6/5/2015 12:24 PM
Posted by sallyleaguer on 6/5/2015 12:10:00 PM (view original):
5% per $1M was just too logical. I thought there must be some kind of geometric progression in the engine formula similar to what overeasy is talking about.
I didn't mean to imply that it was exact.   But I don't think anyone can give you exact. 

Even with scouting, owners with the same amount don't see the same amount of players.    In one of my worlds, we were discussing the update.   A couple 0/0 HS/College owners announced how many players they saw.  I think it was 37 and 45.

Anyway, back to the point, 1m would have be noticeable.   You might notice 2m.   You'd probably notice 3m.   You'd definitely notice 4m.   Similar to the C-PC analysis I did years ago.   The difference between 70 and 80 was small enough to be a sample size issue.   The difference between 40 and 80 was significant.
6/5/2015 12:39 PM
I'll add that I've had differences in declining vets similar to what overeasy is describing, but I've had a big swing from different guys on the same team running the same training budget.

So I wouldn't be sold on attributing the difference he describes as necessarily due to the difference between 18 and 20.
6/5/2015 2:01 PM
BTW, we're in the WS so we won't have to wait long to find out.
6/5/2015 2:09 PM
What Difference Does it Make? Topic

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