Posted by gillispie1 on 10/3/2015 3:43:00 PM (view original):
Posted by stockplayer on 10/3/2015 3:08:00 PM (view original):
Here's an idea, how about make promised starts and playing time more important, much more important. Like $20k to $50k (25-62 cvs - DI stats) more important. Here's the kicker though, these promises stay intact for the balance of the players career. You would probably need to put the emphasis on PT or coaches will just play minutes and manipulate starts.
I think the benefits are pretty obvious, but I'd like to hear what others think.
Also, making distance less of a factor could be good. Maybe making the CV split something like 800/900/1000/1200?
More higher potential guys in recruit generation would be nice.
I am not in favor of a complete overhaul of the game, though I would like to see conference realignment.
Thoughts?
i agree with making promises more important, and i think most folks do - luckily for you - including seble. its part of what he proposed. i do think making them in effect for the player's entire career is of paramount importance to balance.
however, 20k to 50k, is probably a bit extreme. it can't be the care that virtually nothing else matters next to promises! i also think a flat value is a mistake, i would go for a % value. maybe a promise start is a 20% difference, thats pretty huge if one guy can promise it and one guy can't. i don't think minutes and starts should be so independent, but if they are, i'd really look at a start + 20 minutes to mean a "start" in real life, thats really where i'd be putting like a 20, maybe 25%, value. to me a start should only be possible if you promise at least 15 minutes and probably the minutes should carry most of the weights. its semi ridiculous that in this game a start can mean 5 mpg.
For certain players, promises should have a force multiplier attached.
As I understand the current system, recruiting is generally a matter of who spends the most money to land a player (i.e. if I spent 6K to get a D3 player and you spent 5.5K for that same player, I win the recruiting battle).
For certain players, promises can be worth more than normal. To pick some completely random numbers, lets say that right now, a promise to start is equal to $500 in recruiting money. Under the new system, for some players who really want immediate playing time, it becomes worth the equivalent of $2,500, making it five times more valuable. And lets say a minutes promise is normally worth $250; it becomes worth $1250 if a player has a 5X multiplier.
Lets say we have a PG who *really* to start right away and be guaranteed 20 mins a game, so those promises are worth 5X as much as normal. If a B- team offers him both, they have now spent the equivalent of $3,750 in recruiting money, but have only spent $20 from their actual recruiting budget. So an A- team that can't offer either promise, it now has to spend some big money to steal this player away.
The more a player wants minutes/starts, the higher the force multiplier becomes. The top 20 prospects in D1 should have very large force multipliers that make it very difficult to land them without some kind of starts/minutes promise.