Recruiting Idea Topic

Here's an idea, how about make promised starts and playing time more important, much more important.  Like $20k to $50k (25-62 cvs - DI stats) more important.  Here's the kicker though, these promises stay intact for the balance of the players career.  You would probably need to put the emphasis on PT or coaches will just play minutes and manipulate starts.

I think the benefits are pretty obvious, but I'd like to hear what others think.

Also, making distance less of a factor could be good.  Maybe making the CV split something like 800/900/1000/1200?

More higher potential guys in recruit generation would be nice.

I am not in favor of a complete overhaul of the game, though I would like to see conference realignment.

Thoughts?

10/3/2015 3:07 PM
Again the few things I think would basically fix most of the problems:

1.  Recruit Generation, get rid of the 100 stud players, there should maybe be 5-10 elite D1 players.  Not a single D1 team should have a 90+ ath/def starting lineup unless you fully focus on ath/def and give up everything else(personally I think mid/upper 80's ath/def starting lineup is the max)  Ratings should follow 2k where you have 1/2 98/99 players and maybe what 10-15 90 ratings, and a majority of players being upper 70's low 80's. A bunch of other **** that I can go into but it would be like 3 pages long.  But basically just ******* fix recruit generation because it's an absolute joke.(doesn;t matter how realistic recruiting is when the damn players generated are complete jokes.)

2.  Cut post season cash in half at least only for D1 however(I think keep post season cash same for D2/D3)

3.  Increase the firings of D1 coaches as well as lowering hiring requirements.

4. Update baseline prestiges and change the current prestige calculator (focus more on recent results than baseline like 60-40 towards current prestige instead of 50/50 which is what I think it is now

5.  Change the distance scalers for recruiting like changin from 10-200-360-1400 to 10-360-600-1500 as well as making the top 100 ranked players visible to everyone and even more lower the distance adv for these top 100 players.

6. Increased promise value

7. Make their a way to incoportate current rosters into recruiting(similar to pt promise) like a #3 SG wouldn't really want to go to a school with 4 SG's that are all top 10 recruits as well compared to another schools with 1/2 SG's

8. I liked the idea of pipelines max just brought up(however hard to incorporate) since it would be another big adv to longer tenured schools, but say I keep signing players from nebraska after 2/3 seasons of signing a Nebraska player give a slight boost in recruiting actions for future Nebraska players I recruit.

Honestly the first 5 alone would be enough to make the game a whole lot better

As well as freaking advertise the damn game.. doesn't matter what changes you make as its not like theres 100's of people checking out WIS going "no I won't join since its not as realistic as I'd like" and then see the updates and be like oh I better join.  No all the update is going to do is have the dumb butts who refuse any sort of change leave, and no additional coaches join even though the game gets better(hopefully)
10/3/2015 3:41 PM (edited)
Posted by stockplayer on 10/3/2015 3:08:00 PM (view original):
Here's an idea, how about make promised starts and playing time more important, much more important.  Like $20k to $50k (25-62 cvs - DI stats) more important.  Here's the kicker though, these promises stay intact for the balance of the players career.  You would probably need to put the emphasis on PT or coaches will just play minutes and manipulate starts.

I think the benefits are pretty obvious, but I'd like to hear what others think.

Also, making distance less of a factor could be good.  Maybe making the CV split something like 800/900/1000/1200?

More higher potential guys in recruit generation would be nice.

I am not in favor of a complete overhaul of the game, though I would like to see conference realignment.

Thoughts?

i agree with making promises more important, and i think most folks do - luckily for you - including seble. its part of what he proposed. i do think making them in effect for the player's entire career is of paramount importance to balance.

however, 20k to 50k, is probably a bit extreme. it can't be the care that virtually nothing else matters next to promises! i also think a flat value is a mistake, i would go for a % value. maybe a promise start is a 20% difference, thats pretty huge if one guy can promise it and one guy can't. i don't think minutes and starts should be so independent, but if they are, i'd really look at a start + 20 minutes to mean a "start" in real life, thats really where i'd be putting like a 20, maybe 25%, value. to me a start should only be possible if you promise at least 15 minutes and probably the minutes should carry most of the weights. its semi ridiculous that in this game a start can mean 5 mpg. 
10/3/2015 3:43 PM
Posted by gillispie1 on 10/3/2015 3:43:00 PM (view original):
Posted by stockplayer on 10/3/2015 3:08:00 PM (view original):
Here's an idea, how about make promised starts and playing time more important, much more important.  Like $20k to $50k (25-62 cvs - DI stats) more important.  Here's the kicker though, these promises stay intact for the balance of the players career.  You would probably need to put the emphasis on PT or coaches will just play minutes and manipulate starts.

I think the benefits are pretty obvious, but I'd like to hear what others think.

Also, making distance less of a factor could be good.  Maybe making the CV split something like 800/900/1000/1200?

More higher potential guys in recruit generation would be nice.

I am not in favor of a complete overhaul of the game, though I would like to see conference realignment.

Thoughts?

i agree with making promises more important, and i think most folks do - luckily for you - including seble. its part of what he proposed. i do think making them in effect for the player's entire career is of paramount importance to balance.

however, 20k to 50k, is probably a bit extreme. it can't be the care that virtually nothing else matters next to promises! i also think a flat value is a mistake, i would go for a % value. maybe a promise start is a 20% difference, thats pretty huge if one guy can promise it and one guy can't. i don't think minutes and starts should be so independent, but if they are, i'd really look at a start + 20 minutes to mean a "start" in real life, thats really where i'd be putting like a 20, maybe 25%, value. to me a start should only be possible if you promise at least 15 minutes and probably the minutes should carry most of the weights. its semi ridiculous that in this game a start can mean 5 mpg. 
For certain players, promises should have a force multiplier attached. 

As I understand the current system, recruiting is generally a matter of who spends the most money to land a player (i.e. if I spent 6K to get a D3 player and you spent 5.5K for that same player, I win the recruiting battle).

For certain players, promises can be worth more than normal. To pick some completely random numbers, lets say that right now, a promise to start is equal to $500 in recruiting money. Under the new system, for some players who really want immediate playing time, it becomes worth the equivalent of $2,500, making it five times more valuable. And lets say a minutes promise is normally worth $250; it becomes worth $1250 if a player has a 5X multiplier.

Lets say we have a PG who *really* to start right away and be guaranteed 20 mins a game, so those promises are worth 5X as much as normal. If a B- team offers him both, they have now spent the equivalent of $3,750 in recruiting money, but have only spent $20 from their actual recruiting budget. So an A- team that can't offer either promise, it now has to spend some big money to steal this player away.  

The more a player wants minutes/starts, the higher the force multiplier becomes. The top 20 prospects in D1 should have very large force multipliers that make it very difficult to land them without some kind of starts/minutes promise.
10/3/2015 7:01 PM
I think the haves and have nots will always be there. Taking things away from major schools I don't agree. What happens when you get to the top and then you are handicapped or punish for success. I want things to be fair for lower prestige schools but I feel were hurting conferences and coaches. I think Seble will kill the game. Changing conferences, boosting prestige and making small changes to improve the game. I don't want to relearn a game again. All Seble has to do is bring back the old recruit generation. Make Potential better. Make recruiting fun. Listen to the clients.
10/3/2015 10:36 PM
Posted by stockplayer on 10/3/2015 3:08:00 PM (view original):
Here's an idea, how about make promised starts and playing time more important, much more important.  Like $20k to $50k (25-62 cvs - DI stats) more important.  Here's the kicker though, these promises stay intact for the balance of the players career.  You would probably need to put the emphasis on PT or coaches will just play minutes and manipulate starts.

I think the benefits are pretty obvious, but I'd like to hear what others think.

Also, making distance less of a factor could be good.  Maybe making the CV split something like 800/900/1000/1200?

More higher potential guys in recruit generation would be nice.

I am not in favor of a complete overhaul of the game, though I would like to see conference realignment.

Thoughts?

I like your idea but keep the distance the same. Out east the proposed distance will make things more crazy than it is now.
10/3/2015 10:38 PM
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