Posted by rogelio on 12/30/2015 4:40:00 PM (view original):
Posted by deroches on 12/30/2015 4:10:00 PM (view original):
A few times I have read that the triangle (and other offensed too) need both LP and PER. On all my teams I already seek out players who can do both, but I wonder if I have the right standards.
For a D2 triangle I am looking for a scoring guard with high per and passable LP - say 70+ and 30ish. For my scoring big I am looking for the opposite - 70+ LP and 30ish per. When I was focusing on having three scorers that meant that I had to find a SF who was a dual threat - like 60+ both per and LP.
That makes a great deal of intuitive sense. My experience is that it is completely the wrong way to go. Get a post player (SF, PF or C) with very high ATH & LP to the exclusion of PER, then get a perimeter player (SG or SF) with PER, BH & SPD to the exclusion of LP, then get one other guy that can score (a slashing guard - ATH/SPD/BH/FT or another perimeter shooter).
Do not, especially below D1, attempt to get an all-around guy. If you happen to land one, then fine, but you should not be focusing on recruiting your interior & perimeter scoring from the same guy.
this. in the lower divisions, you really cannot afford to require lp and per in your scorers - and really, i don't think you'd even want to. i would take a 1 lp guard in championship level d1 play, running triangle or any other offense, without so much as a pause (assuming they were good elsewhere - like a 90 spd/per/bh guard).
now, i will say, lp and per definitely do impact fg%, and i definitely value lp in scoring type guards and per in scoring type bigs. however, i pretty much would always take the primary stat over the secondary one, if i could trade 1 for 1, until i maxed the primary stat. so, on a 90 per guard, i'd still rather add 5 points of per than 5 points of lp, even though i do value the lp in a 90 per 50 lp guard significantly. hopefully that makes sense...
also, one thing that has always ****** me off about this game, in a very deep and serious way, is how ****** high lp and per players can be, relative to their goodness. like, a 90 lp/per sf should absolutely wreck, right? not only are great at lp and per shots, but you also have the compounding bonus of being able to take any shot from anywhere, forcing defenders to always give you respect, they can never cheat to protect the jumper or the drive, plus you have more ways to exploit matchups, all that good stuff. none of that seems to exist in this game - and therefore, going from 1 elite shot to 2 elite shots, its just trading 1 shot for another, it doesn't actually make you any better in any way :(
plus, i think when you go for lp/per dual thread, you often give up some ath/spd/bh, which may matter more. if a guy is already an elite per scorer, being able to score lp wise too doesn't really help - its just trading 1 elite shot for another - so even giving up a little of that per shooting ability, for like 50 more lp, may actually make you worse. or in the flip case, you might have a guy who is an elite per scorer, with say 75 ath. suppose now he goes from 20 lp to 99. well now hes going to take all kinds of 2 point shots, and with that ath, he may not actually be taking elite caliber lp shots, just very good ones, which is a step down from the elite shots he used to be taking.
i think i better stop, i've re-written that like 3 times to try to make sense, and it still sucks. but hopefully the point still gets across to some degree.