ETA: I somehow missed the part of specifically asking for Ath/Def...at D3 I try and get my Ath/Spd/Def for my smalls to total at least 150...at D2, at least 180 when taking over a team with horrid prestige (C, C-, worse...at higher prestiges those numbers would be higher, I'm talking building from ground zero). As you build those three categories, you can start to pull in other skills to build your team.
Another way I've always looked at things...Take the player's total rating and subtract their WE, STA and DUR. Then add 28 for each high-high, 20 for each high, 10 for each avg and 5 for each low potential area NOT INCLUDING the potentials for STA, DUR and FT.
At D3, I won't go after a player who scores below 375 without some clear overriding reason (a big with amazing ath/reb/LP projections whose overall score is low because of a per of 1 and high durability, for instance). A player with a score of 400+ is a rare commodity that I consider worth going after hard from the beginning. Below 375, the players cluster and seem to me to be a dime a dozen, so if nothing grades out to a 375+, I'm content to wait for signings and later drops to see what comes down because I don't perceive myself to really be losing anything major at that point.
For D2, the number scheme changes to 450 as my bottom cutoff (players that rank out in the 430-450 range are all over the place), 475+ seem to be a rarer breed and that's where I try to look.
To be clear, I'm not saying this captures all the good recruits or filters out all the garbage. But I've found it's a pretty useful rule to insulate me from grabbing for too low a talent too soon in recruiting or overspending on a player that might be a mirror image of 4 others out there that I could grab on the cheap later in signings.
5/2/2016 9:12 PM (edited)