Changing jobs to d1: broken Topic

Had six openings, ended up with three signees, could not compete on any players, only got leftovers. In the three I signed, only one is worth d1 spot as a perennial back-up.

It's allright for d2 and d3 since there are so many players left to choose from. I thought 3.0
was to fix d1, so far it made it far worse, even for upcoming teams like my Clemson squad or for job changing coaches who are finally playing D1. It's now a 5 years struggle to respectability.
11/13/2016 8:54 AM
Posted by zorzii on 11/13/2016 8:54:00 AM (view original):
Had six openings, ended up with three signees, could not compete on any players, only got leftovers. In the three I signed, only one is worth d1 spot as a perennial back-up.

It's allright for d2 and d3 since there are so many players left to choose from. I thought 3.0
was to fix d1, so far it made it far worse, even for upcoming teams like my Clemson squad or for job changing coaches who are finally playing D1. It's now a 5 years struggle to respectability.
I totally agree, I posted something about this last week.
11/13/2016 11:51 AM
I agree that the jobs change process is very difficult as well. I believe that they should allow all of the credit that the stupid sim built up to remain, plus give the full amount. When I took over Kansas, there were some good players left that the sim had unlocked, I am sure, because they had over 100 AP on them. But they were locked because the credit had been taken away. By the time I unlocked them, they signed with someone else. It would be nice to be able to jump right in on some players. You also have the disadvantage in recruiting already for the players that have a preference for a long time coach.
11/13/2016 12:27 PM
One key to recruiting when you change jobs is the same as the key to recruiting under any other circumstance, i.e., the interplay between having a good sense of what sort of effort it is going to require and in what time frame to secure what caliber of player, choosing your degree of risk and picking your targets accordingly. I think it is appropriate that job change have a reasonable degree of difficulty. If it is too easy we get nothing but a job change carousel. However, for the recruiting effort in place from the previous coach to completely disappear (if that's what it does) makes no intuitive sense and is probably too restrictive from a gameplay point of view. When I changed jobs it hadn't completely disappeared, so if that has been changed recently I don't think that was such a good change. The recruits signed by the previous coach stay signed. Maybe 50% of the recruiting effort in place on all the others should remain.
11/13/2016 12:42 PM
Spud : I checked your Jackson State team... Full of players that I would not recruit. Time to unlock stuff is the problem. Get 80 ap in, if your target sign at 5 , you move to the next and so on. We need tine to get ourselves in the battle. And yes, if we can get there, we know what efforts to put in. We are stating that we are not given the opportunity. Changing jobs is always difficult unless you get one built fully by someone else.
11/13/2016 1:21 PM
Changing jobs to d1: broken Topic

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