Weird Preferences Topic

How does the game decide what your pros and cons are. My tech team runs Fastbreak/Zone, but recruits don't consider me running those. I am also not a rebuild (which I am 100%, 13 wins in the last 3 seasons) and I am also not successful (because of course 9 wins). I don't have a strong defense, paint offense, or perimeter offense (can you have multiple of those). The season hasn't started yet, but will these change?
1/4/2017 10:26 PM
If the season hasn't started yet, a lot of the preferences haven't kicked in yet. Watch them kick in early in the season.
1/4/2017 10:30 PM
OK, So back to my main question, how are they decided.
1/4/2017 10:34 PM
Randomizer
1/5/2017 10:17 AM
Posted by mullycj on 1/5/2017 10:17:00 AM (view original):
Randomizer
?its random?
1/5/2017 12:37 PM
From the recruiting guide:
  • Playing time
    • No preference
    • Wants to play right away (you get a boost if you promise him minutes)
  • Distance
    • No preference
    • Far from home (credit is adjusted up if you're far from his home and down if you're close)
    • Near home (credit is adjusted up if you're close to his home and down if you're far away)
  • Recent school success
    • No preference
    • Wants success (credit is adjusted up if school has been successful in the past 4 seasons and down if not)
    • Wants rebuild (credit is adjusted down if school has been successful in the past 4 seasons and up if not)
  • Offensive system
    • No preference
    • Flex, Motion, Triangle, or Fastbreak (credit is adjusted up if school is running the preferred offense, which is determined by finding the most common primary offense used in games in the current season)
  • Defensive system
    • No preference
    • Zone, Man-to-Man, or Press (credit is adjusted up if school is running the preferred defense, which is determined by finding the most common primary defense used in games in the current season, with partial credit given for combo defenses)
  • Play style
    • No preference
    • Fast Tempo (credit is adjusted based on the school's tempo in the current season, which is determined using possessions per game)
    • Perimeter Offense (credit is adjusted based on the school's tendency for perimeter shots in the current season, which is determined using percent of total FGA that are 3-pointers)
    • Paint Offense (credit is adjusted based on the school's tendency for paint or mid-range shots in the current season, which is determined using percent of total FGA that are 3-pointers)
    • Strong Defense (credit is adjusted based on the school's defensive performance in the current season, which is determined using points allowed per possession)
  • Coach longevity
    • No preference
    • Long-time Coach (credit is adjusted based on how long the coach has been at the school)
  • Conference Strength
    • No preference
    • Strong Conference (credit is adjusted based on the strength of the school's conference, which is based on the average prestige of teams in the conference)
1/5/2017 3:33 PM
Thanks, so I don't know if there are number values or percentage values for play style, Rebuild, success, longevity, conference strength, and distance. If we don't, that would be an interesting thing to look into. Also, can you be strong defense, and fast tempo, and perimeter offense/Paint offense.
1/5/2017 7:19 PM
Weird Preferences Topic

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