Cutting a SIM AI recruited player Topic

Quick question:

I took over a team in Div 3. There are two players on this team that have no chance of playing for me. They don’t fit my style of play - FB/FCP.

Can I cut them and then recruit new players?

Thanks
10/3/2020 9:17 AM
yes, cut away. i have cut 6 guys in that first season - its well worth it and there is extremely minimal downside (some reputation hit - if you are planning on leaving the school after this season - perhaps don't cut - otherwise do). the game won't let you cut beyond 3-4 walkons, which is annoying, but you can keep cutting as you sign players AND you get full resources immediately.

if you take over in session 2, i'd try to cut a couple/few then, and replace what you can - continue cutting the next season if there is more deadweight. i think i cut all but 2 players last program i picked up from simai.
10/3/2020 11:47 AM
Yes. After the season, at the start of the second recruiting session, you’ll be able to cut them, and your reputation won’t take a hit (unless cutting players would leave you with more than 6 open scholarships, in which case your imaginary AD will not allow you to cut anyone until you’ve got a 7th locked up). At that point, you will receive scouting and recruiting cash for those extra spots.

*Apologies for unsolicited advice, ignore if you want - it looks like you recruited from the D3 recruit pool in the first session. Be aware that the top D3 teams you’ll eventually be trying to beat will be primarily drawing from D1 and D2 pools. There are a number of good ways to do this, here is how I did it at D3.
10/3/2020 11:57 AM
“some reputation hit”

I know this used to be true, but I’m fairly sure this was removed, as long as you’re not cutting players you signed. The only time this was kind of a problem in 3.0 is when you changed jobs, and took over a team that had signed players in the first session, they would show up as signed by you, and if you cut them, the system treated it like you were cutting your own player. But I think that may have been fixed as well. I know when you take over for humans now, players they sign in the first session remain listed as theirs through their career. Not positive about sim signees, though.
10/3/2020 12:18 PM
Posted by shoe3 on 10/3/2020 12:18:00 PM (view original):
“some reputation hit”

I know this used to be true, but I’m fairly sure this was removed, as long as you’re not cutting players you signed. The only time this was kind of a problem in 3.0 is when you changed jobs, and took over a team that had signed players in the first session, they would show up as signed by you, and if you cut them, the system treated it like you were cutting your own player. But I think that may have been fixed as well. I know when you take over for humans now, players they sign in the first session remain listed as theirs through their career. Not positive about sim signees, though.
you are probably right. there used to be a rep hit for each sim recruit, or for a player you did not recruit - but it was so small as to be negligible. i think your 4th cut would drop you from an a+ to an a. if that is gone, even better!
10/3/2020 12:25 PM
Thank you for the advice and feedback. I need all the help I can get.

BTW after I cut them in the second recruiting period will I get money to recruit during the second period or will I be stuck with walk-ons for the year.

once thanks for the help.
10/3/2020 1:03 PM
Posted by Breaks04 on 10/3/2020 1:03:00 PM (view original):
Thank you for the advice and feedback. I need all the help I can get.

BTW after I cut them in the second recruiting period will I get money to recruit during the second period or will I be stuck with walk-ons for the year.

once thanks for the help.
You will get more money. But walkons are alright if you can’t find *good* replacements, you’ll get those resources starting right away next season as well. You can live with a walkon or two, especially early in your career when you’re building for the future.
10/3/2020 1:38 PM
you will get money during the second period and be able to fill those spots.

i'm not sure if you are actually on your first season? if so, good luck! fb/fcp is an interesting approach. you really want to make sure you have 12 players evenly spread out (or slightly heavier towards the guard side). stamina is a core rating for all players - every position you want to focus on a set of core ratings and consider the rest nice to have or something. anyway if you can get good balanced depth and stamina, fb/fcp can make up for a lot of imperfections.

i don't really break down core ratings by position as much by scoring/non scoring. you can have a mix of both groups (scoring/non scoring) - don't hesitate to have several / a handful of players down in that 0-2 distro range doing minimal work. your top 5 guys or so should be doing most the heavy lifting, and you can definitely have a guy like melin who is decently ahead of the rest of the team up around 20ppg. also in d3, you don't get true SFs as much as you get guards who can play SF or bigs who can play SF. as fb/fcp you really can just pretend SF is your 3rd guard position, that is roughly how most people play it anyway. some reb is nice, but you can definitely roll a 1 reb SF.

quick core list for reference - for your d3 fb/fcp (not in order)
non-scoring guard (pg) - ath, spd, def, bh, pass, sta (emphasis on pass)
scoring guard (sg) - ath, spd, def, per, bh, pass, sta (emphasis on per especially, but also need spd/bh. lp can be nice but nothing beats elite 3pt scoring)
non scoring big (most of them) - reb, ath, def, sta
scoring big - ath, reb, def, lp, sta (per, ft, and spd can be nice to supplement your big's lp/ath driven scoring - however - you can also live without them)

as you might guess, its often not that hard to get bigs who are can check the core rating boxes. guards, its harder as there is more, you have to be willing to sacrifice somewhere to get more somewhere else (sacrificing ath/def/pass on your sg to ensure elite per/spd/bh is the standard case).

getting started, i'd roughly optimize for cores and just ignore everything else. keep it simple. when you have a top 10 program you may want to start concerning yourself with more ratings, but you may not either. fb/fcp schemes tend to be the extreme version of 'focus on cores ignore everything else', so that approach should suit you nicely for now at least.
10/3/2020 1:44 PM
Cutting a SIM AI recruited player Topic

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