The big injuries are so infrequent, they should be taken out, like they are in GD. Durability would be so much more meaningful if it was treated realistically, with wear and tear building up cumulatively with playing time over the course of a season, especially on players who have low stamina and durability. In that case, they may play 25 minutes one game, and only be at 90% to start the next. Players may need a game off to fully recover, or at least more time on the bench during stretches of the season, if they don’t have optimal stamina/durability for the scheme and the role they’re playing.
The way it is now, a coach is out of their mind to even consider durability while recruiting or gameplanning, they’re so rare. But an injury to a key player can take you completely out of the running and ruin a season. So basically it doesn’t matter, except when it actually just randomly ruins your season, in cases you could never plan for or do anything about. It’s just nonsense game design.
<end rant>