how does sim performance relate to player salary? Topic

The comment in another thread that the salary formula is four pages long reminds me of an addition I wish we could see in the extended player stats. How would a player's sim performance be priced, based on the stats he accumulated in the sim? 2000 ARod recently went .262/.375/.457 for me (compared to .316/.420/.606 real-life). What would his salary have been if based on his sim performance, instead of based on his real performance? Presumably the sim engine does generate all the stats that would be needed for feeding it back through the salary formula.

It'd be fun to see how much the players on your team overperform or underperform as a matter of chance. And it could be useful for dynamic pricing to see this kind of thing in a performance history. For example, if Willie Wilson consistently performs $2M above his actual salary, that could be used in a pricing adjustment.
1/20/2021 11:45 PM
I try to calculate this in hitters by looking at their RC in season and their performance history average RC. I tend to heavily look at players who routinely put up good RC/$ in this sim.

ex:

2016 Jose Ramirez has a salary of $4,421,865, and an avg PH of 100. That’s an RC/$ of 1RC/$44,218.65

1895 George Davis has a salary of $5,506,148 and an avg RC of 110. That’s an RC/$ of 1RC/$50,055.89

So from a purely value standpoint, I’d take Ramirez over Davis as, on average, he is going to give me more for that $.

1/20/2021 11:57 PM
Yeah, I've sometimes tried to calculate something like OPS++ or OBP++ for myself. Basically, a player with a 110 OBP+ in real life, and a 95 OBP+ in the sim, has put up 95/110 of performance. Most players will underperform their real OBP+, but who underperforms the most?
1/21/2021 8:37 AM
how does sim performance relate to player salary? Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.