Capped home visits Topic

I took a lengthy break from HD, and upon returning, recruiting had changed significantly. What was the logic behind capping home visits? With so many A range prestige teams just dropping in on a player the final cycle prior to signings, I would have thought a lesser school should be able to create a greater chasm to overcome if they can keep putting in recruiting effort throughout the first 48 hours. AP alone simply doesn't cut it.
6/7/2022 11:30 PM
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Posted by homrbush on 6/7/2022 11:30:00 PM (view original):
I took a lengthy break from HD, and upon returning, recruiting had changed significantly. What was the logic behind capping home visits? With so many A range prestige teams just dropping in on a player the final cycle prior to signings, I would have thought a lesser school should be able to create a greater chasm to overcome if they can keep putting in recruiting effort throughout the first 48 hours. AP alone simply doesn't cut it.
my observation is that jumping in last cycle is fairly rare. when it happens, its usually a guy who was already fairly clearly interested. you may have just had a bad run of luck, or maybe you just happen to have a bunch of coaches around you who play this way. but in general, i don't think this is the norm at all. all i can suggest is that maybe you are writing off a school's interest in a player before you really should. not to suggest this last-cycle-jumping doesn't happen, but overall it seems like a very small % of recruits who this happens on.

it will also happen to you more if you are going for recruits who are clearly A prestige caliber on C prestige and stuff. not saying you shouldn't do it - just that those situations carry much higher risk of a last minute jump.
6/9/2022 11:04 AM
Posted by Benis on 6/9/2022 8:01:00 AM (view original):
The short answer is that Seble thought it was unrealistic to visit a recruit 40+ times. But somehow he thought it was realistic to visit a recruit 20 times in 1 cycle. That's Seble in a nutshell for ya.

A lot of people believe that having HVs uncapped creates an auction style recruiting process.

I've always wanted to limit the HVs per cycle and leave the total uncapped. This would create a lot more strategy and prevent the huge bomb during 1 cycle. This would definitely hurt teams with EEs or new coaches in 2nd session however.
Yeah, I think 2 HV per cycle is enough. It would make things much more fun.

Would have to fix EE of course. But it's been 4 years and they haven't so.
6/9/2022 11:39 PM
Posted by cubcub113 on 6/9/2022 11:39:00 PM (view original):
Posted by Benis on 6/9/2022 8:01:00 AM (view original):
The short answer is that Seble thought it was unrealistic to visit a recruit 40+ times. But somehow he thought it was realistic to visit a recruit 20 times in 1 cycle. That's Seble in a nutshell for ya.

A lot of people believe that having HVs uncapped creates an auction style recruiting process.

I've always wanted to limit the HVs per cycle and leave the total uncapped. This would create a lot more strategy and prevent the huge bomb during 1 cycle. This would definitely hurt teams with EEs or new coaches in 2nd session however.
Yeah, I think 2 HV per cycle is enough. It would make things much more fun.

Would have to fix EE of course. But it's been 4 years and they haven't so.
the problem with this is that it makes it even more important to be checking in every 6 hours, although i suppose if you just want to max HVs, and it gave you an 'HVs per cycle' option so it was automatic, that would be workable. they would definitely have to make a more sophisticated set of changes than 'cap it to 2 hvs' at least, for it not to be a real problem, IMO]
6/10/2022 11:09 AM
Posted by gillispie on 6/10/2022 11:09:00 AM (view original):
Posted by cubcub113 on 6/9/2022 11:39:00 PM (view original):
Posted by Benis on 6/9/2022 8:01:00 AM (view original):
The short answer is that Seble thought it was unrealistic to visit a recruit 40+ times. But somehow he thought it was realistic to visit a recruit 20 times in 1 cycle. That's Seble in a nutshell for ya.

A lot of people believe that having HVs uncapped creates an auction style recruiting process.

I've always wanted to limit the HVs per cycle and leave the total uncapped. This would create a lot more strategy and prevent the huge bomb during 1 cycle. This would definitely hurt teams with EEs or new coaches in 2nd session however.
Yeah, I think 2 HV per cycle is enough. It would make things much more fun.

Would have to fix EE of course. But it's been 4 years and they haven't so.
the problem with this is that it makes it even more important to be checking in every 6 hours, although i suppose if you just want to max HVs, and it gave you an 'HVs per cycle' option so it was automatic, that would be workable. they would definitely have to make a more sophisticated set of changes than 'cap it to 2 hvs' at least, for it not to be a real problem, IMO]
Yeah great point, but you identifed a solution and something we've been asking for since I started played -pre loading recruiting actions.

But I think 2 HVs is too few. I was thinking more like 5 HVs. Seems doable.
6/10/2022 11:46 AM
I always thought it would be a good idea to allow more than 20 HV, but they start to have diminishing value. Like visits 1-20 are worth 100%, 20-25 are worth 75%, 26-30 are worth 50%. Or whatever numbers work. That way you could go over if you really want/need to, but it's going to cost you.

I also think a 5 HV cap per cycle makes sense.
6/10/2022 3:08 PM
Posted by gillispie on 6/10/2022 11:09:00 AM (view original):
Posted by cubcub113 on 6/9/2022 11:39:00 PM (view original):
Posted by Benis on 6/9/2022 8:01:00 AM (view original):
The short answer is that Seble thought it was unrealistic to visit a recruit 40+ times. But somehow he thought it was realistic to visit a recruit 20 times in 1 cycle. That's Seble in a nutshell for ya.

A lot of people believe that having HVs uncapped creates an auction style recruiting process.

I've always wanted to limit the HVs per cycle and leave the total uncapped. This would create a lot more strategy and prevent the huge bomb during 1 cycle. This would definitely hurt teams with EEs or new coaches in 2nd session however.
Yeah, I think 2 HV per cycle is enough. It would make things much more fun.

Would have to fix EE of course. But it's been 4 years and they haven't so.
the problem with this is that it makes it even more important to be checking in every 6 hours, although i suppose if you just want to max HVs, and it gave you an 'HVs per cycle' option so it was automatic, that would be workable. they would definitely have to make a more sophisticated set of changes than 'cap it to 2 hvs' at least, for it not to be a real problem, IMO]
I LOVE the fact that it would force people to check in every 6 hours. That's one of the things I don't like about recruiting now. Yes I understand that we all have things to do in life, blah blah blah. But on the flip side, I feel I deserve a lead on a recruit if I'm mentally watching the clock and saying..... (oh I gotta recruit real fast) "excuse me boss I gotta run to the rest room". When really I'm just clicking my 2-5 HV. That's like recruiting! I'm checking in on my player and making it a priority! And it's worse when I lose that player to a coach that spends all his money early, wins the roll for the recruit, and might not even know he won the recruit until 3 days after signings started, and he finally checks. "Oh, cool I won him last week".

I obviously know the counter argument to that. People are busy. Cool. But when I hear people say things like "I missed recruiting because it was on a weekend", we all know the schedules here. At least the vets. I'm sorry, but I don't enjoy losing to that coach. I don't mind losing near as much to the coach that I know is actually trying periodically. That's just me.

In other words, I've always appreciated the value of human coaching effort for a recruit, over a button masher (I do love that term tho by the way!). I don't play as fierce as I used to. And even when I win recruits that I just set 80 AP on and bomb as soon as I unlock, I put myself to sleep doing it. But it's the game we have. I'd much rather check in every 6 hours to see whats happening as far as movement.

I guess I'd be open to a "auto add visits" option. Kinda takes away from my point. But it at least helps the coach who can't hit each and every cycle.
6/10/2022 6:20 PM (edited)
Posted by mlitney on 6/10/2022 3:08:00 PM (view original):
I always thought it would be a good idea to allow more than 20 HV, but they start to have diminishing value. Like visits 1-20 are worth 100%, 20-25 are worth 75%, 26-30 are worth 50%. Or whatever numbers work. That way you could go over if you really want/need to, but it's going to cost you.

I also think a 5 HV cap per cycle makes sense.
elite idea
6/10/2022 7:25 PM
It really isn't even every 6 hours, you can get away with once every 12 hours, check in 10-15 mins before 11 am, put in your actions, let the actions process, put in your next effort, then repeat the process just before and after 11 pm. Really not that much effort imho. If you think this is bad don't ever try GD
6/10/2022 8:08 PM (edited)
Posted by gillispie on 6/9/2022 11:04:00 AM (view original):
Posted by homrbush on 6/7/2022 11:30:00 PM (view original):
I took a lengthy break from HD, and upon returning, recruiting had changed significantly. What was the logic behind capping home visits? With so many A range prestige teams just dropping in on a player the final cycle prior to signings, I would have thought a lesser school should be able to create a greater chasm to overcome if they can keep putting in recruiting effort throughout the first 48 hours. AP alone simply doesn't cut it.
my observation is that jumping in last cycle is fairly rare. when it happens, its usually a guy who was already fairly clearly interested. you may have just had a bad run of luck, or maybe you just happen to have a bunch of coaches around you who play this way. but in general, i don't think this is the norm at all. all i can suggest is that maybe you are writing off a school's interest in a player before you really should. not to suggest this last-cycle-jumping doesn't happen, but overall it seems like a very small % of recruits who this happens on.

it will also happen to you more if you are going for recruits who are clearly A prestige caliber on C prestige and stuff. not saying you shouldn't do it - just that those situations carry much higher risk of a last minute jump.
Anecdotally, I couldn’t disagree more. The last few recruiting seasons I am watching which A- or better teams a prospect is considering on “Very Low” more than I am which B-and-under teams are Very High. Almost every decent recruit I am after has had someone try to jump in right before signing day (or during the last day of RS1 for “late” recruits). If you are a high prestige team, there’s no reason to spend a dollar before then, when you can just see which races will be easier for you to win, and then somehow visit that player 20x AND bring them to campus for a weekend, all in 6hrs lol.

It is what it is and you have to try to adjust, but I dunno which world you’re playing in where this doesn’t happen all the time. It’s my biggest gripe with the game.
6/15/2022 8:29 AM
I think a lot of you are undervaluing the AP. Granted you can jump in at the last cycle with 20 HV and a CV and everything else, but if someone has been stocking up on AP with that player, you will be at a disadvantage, and potentially could not even show up if there is also a prestige difference. That being said, I do like the limit per cycle, and I do like the 20 HV limit. I also like the idea of being able to set 1-2 HVs per cycle. I do think all of these things will make recruiting even more difficult though and cause even greater competition for recruits.
6/15/2022 8:47 AM
Capped home visits Topic

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