You could say (and maybe people do? I'm new) multi-game injury impacts are "baked in" to the players you draft.
For example, 2021 Mike Trout. He played in 36 games with 146 PAs, then had a season-ending injury. When you draft 2021 Mike Trout, you don't get his skill at that point in his career (just praying that your virtual one doesn't get hurt, too). You get the same amount of access to his production that season that the Angels did in the real world. The Angels got 146 PAs of his 1.080 OPS in their lineup, and that's what you get. The big difference is that you get to decide when he's "injured" during the season.
It's incongruous that the sim's pace-based fatigue model doesn't allow for you (at least it doesn't in Open Leagues. Different in other places?) to spend your whole Mike Trout at the start of the season. He played full time, and then he got hurt. He wasn't getting tired.
I'm not complaining, mind you. I don't mind this model, and I can see how it could create a cascade of other complications to try to make it more "realistic" in this particular regard.
3/27/2025 8:16 AM (edited)