Posted by chapelhillne on 4/21/2012 11:12:00 PM (view original):
I type in the ratings for recruits I am looking at in Excel, and I have a formula with a multiplier for the different attributes at different positions. For example for a PG I might multiply speed x 4 and shot blocking by 1. Then I end up with a numeric figure for each prospect at each position which helps me determine which players are best at this particular moment in time. I then color code the cells by potential. Once I do that, I look at the list and try to go for the highest possible players with good potential. It makes it easier for me to see which recruits are better than other ones. As the season goes along, I update the values for my current players, and as one passes another on my rating system I move them up on the depth chart.
This is what I do. I have a "Core" formula - one for bigs and one for guards, and the "Core" lists whichever one is higher. Then I sort on Core, and in general (not always), the top 10 or 12 on the sorted list are the recruits I aim for.
I haven't figured out a way to get Excel to easily factor in potential or I'd have that as well. But in some cases (transfers, unscouted states) I don't know the potential and it would skew the sort if I did that so I rely on a color coding system identical to HD (Blue, black, red) to highlight potentials.
As for game planning, you can import the ratings table from a team into a spreadsheet in Excel using the "Data" menu. Then create one tab that lines up each position to look at starting matchups and calculate a difference for each rating. It's much easier to see where you or your opponent has an advantage (provided you research their schedule and make sure they don't switch starters often).
Here's a Google Doc of one game from my D2 team last January to demonstrate the layout:
docs.google.com/spreadsheet/ccc
4/23/2012 11:43 AM (edited)