defensive settings question Topic

Does a setting such as +3 or -3 setting effect rebounding opportunities?
10/5/2009 11:53 AM
A -3 would have your players positioned closer to the basket which in theory should give you more of an opportunity to get the boards. Opposite for the +3 - they would be further away which would make it more difficult to get boards.
10/5/2009 1:16 PM
In theory sure, but couldn't you look at it the other way around. If you are playing a plus 3 your are closer to the player you are guarding, thus making it easier to box out, if you are playing M2M.
10/5/2009 4:22 PM
In HD, playing - defenses slightly increases your number of rebounds, while + defenses slightly reduces your number of rebounds.

At least that is my experience, and I believe the general consensus.

10/5/2009 4:40 PM
To add to this, does your defensive set effect rebounding numbers? Does man produce better rebounding than zone or press?
10/5/2009 7:58 PM
Yes, the defensive set you play has a definite impact on rebounding effectiveness.

srunstro's right, the positioning has an effect, but it's slight.
10/5/2009 8:25 PM
I play a +3 defense most of the time. Sometimes +2 or +4, but mostly +3.

My rebounding margins for one team (after 29 games) is 32-27 rpg. My other team has a rebounding margin (after 23 games) of 32-25 rpg. I play M2M on both teams.

Good rebounders will get the ball, and your players will still be between the basket and player he is guarding, regardless of your defensive team positioning.
10/5/2009 8:32 PM
Like I said, it makes a small difference. If you have better rebounders than your opponent, you'll out rebound them regardless. But, negative positioning does improve the rebound numbers somewhat.

As for your other question, defensive set has a big effect. In my experience, all else being equal, zone produces the worst rebounding results, while M2M produces the best.
10/5/2009 9:11 PM
That is what I assumed, but did not know for sure.
10/5/2009 10:28 PM
Quote: Originally posted by srunstro on 10/05/2009Like I said, it makes a small difference. If you have better rebounders than your opponent, you'll out rebound them regardless. But, negative positioning does improve the rebound numbers somewhat.

As for your other question, defensive set has a big effect. In my experience, all else being equal, zone produces the worst rebounding results, while M2M produces the best.

i agree completely on the defensive positioning thing. i thought the consensus was that the press was worst for rebounds, however. conceptually i would expect the press to be worst, you are least "setup" at the time of shot, which implies the worst rebounding position IMO. i really haven't played the zone much to back up that statement, but the little experience I had, it seemed like it was better than the press (for rebounds).
10/6/2009 12:44 AM
Quote: Originally Posted By gillispie on 10/06/2009

i really haven't played the zone much to back up that statement, but the little experience I had, it seemed like it was better than the press (for rebounds)
I used to run zone exclusivly for about 10 seasons(d3) when I wasnt a very good recruiter. The zone was awesome for rebounding and blocks. It created very little turnovers but lots of putbacks. If you recruit high cores low spd/ath then the zone is perfect.
10/6/2009 9:43 AM
I think positioning was covered in a dev chat at some point regarding rebounding. Zone is the worst, m2m is the best.

That said, I agree with everybody else that it is all about your talent vs. their talent when it comes to rebounding. If you have 2 studs and play a 3-2 with a +1, you can still outrebound, or play even, with many teams from my experience.

Zone is best for blocks.

And playing + defense doesn't mean that you're closer to the player you're guarding per se. It means that you're setting up farther from the rim, which is why a + def is good at shutting down 3 pt shooters and not as good on low post players. With a +5, you could look at it as fronting the other guy's LP threat. If that C gets the ball, he's going to score. That said, this isn't exactly how the engine works.
10/8/2009 3:58 PM
Quote: Originally Posted By brianp87 on 10/06/2009
Quote: Originally Posted By gillispie on 10/06/2009


i really haven't played the zone much to back up that statement, but the little experience I had, it seemed like it was better than the press (for rebounds).
I used to run zone exclusivly for about 10 seasons(d3) when I wasnt a very good recruiter. The zone was awesome for rebounding and blocks. It created very little turnovers but lots of putbacks. If you recruit high cores low spd/ath then the zone is perfect.
No.
10/8/2009 11:16 PM
Quote: Originally Posted By brianp87 on 10/06/2009
Quote: Originally Posted By gillispie on 10/06/2009


i really haven't played the zone much to back up that statement, but the little experience I had, it seemed like it was better than the press (for rebounds).
I used to run zone exclusivly for about 10 seasons(d3) when I wasnt a very good recruiter. The zone was awesome for rebounding and blocks. It created very little turnovers but lots of putbacks. If you recruit high cores low spd/ath then the zone is perfect.


Not sure that I agree with this either.
10/8/2009 11:44 PM
Quote: Originally Posted By brianp87 on 10/06/2009
Quote: Originally Posted By gillispie on 10/06/2009


i really haven't played the zone much to back up that statement, but the little experience I had, it seemed like it was better than the press (for rebounds).
I used to run zone exclusivly for about 10 seasons(d3) when I wasnt a very good recruiter. The zone was awesome for rebounding and blocks. It created very little turnovers but lots of putbacks. If you recruit high cores low spd/ath then the zone is perfect.
Or this, if he means it like it sounds.
10/9/2009 3:23 AM
12 Next ▸
defensive settings question Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2025 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.