Quote: Originally posted by coach_billyg on 1/08/2010Quote: Originally posted by muredskin00 on 1/08/2010The point spread formula is definitely out of whack.
However, this result IS a perfect example of how screwed up the engine is and why I'm quitting once my free seasons run out.
what a shame. the only coach to ever pull the big upset on me blames it on a screwed up engine :P ah well, what can you do. take care in the after life :)
billyg, If I remember correctly, I think you were only a 2 point favorite in that one and I won by 3. A 5 point swing is certainly within my common sense margin of variability. :)
a in the b, I have no doubt that engine changes are coming, but in reading through seble's development blog thread, here are the topics I see covered:
- Role of durabilty in injuries
- Recruit creation
- Rankings and tournament selection/seeding
- Favorite school of recruits
- Rate of player improvement/potential adjustments
- Low post for guards/PER for big men
Now I agree that all of these topics are in need of addressing and I'm pleased to see this regime is very interested in the opinions/feedback of its customers. However, what I don't see in that thread is a sense that the two things I think are most problematic in HD will be addressed at all:
1. In my opinion, the current engine generates far more standard deviation outlier results than we should expect to see based on the relative player ratings and the relative abilities of the coaches involved in a particular game, and
2. Many times, the gameplan I put in simply seems to be ignored by the game engine (this is primarily distro-related).
One of my fellow MAC coaches in Iba made a great statement. "I play this game because I enjoy the sim aspect of it, living the dream of actually being a coach." Isn't that why most of us do this? And isn't the context of that "dream" based on what we observe in the real world? Therefore, from a randomness standpoint, it seems to me that the results we see in the engine should have MUCH more correlation to the real world than they do. If you have ridiculously superior talent relative to your opponent and don't do anything stupid in game planning, you should win nearly all of the time. And if your relative talent levels are at all close to even, game planning should make a big difference in the outcome. While randomness SHOULD exist - as it does in real life - I see way too much of it now for my liking and I don't get any sense that the engine redesign will address that issue.
I know this was covered in another thread, but Chaminade-Virginia are always brought up by some to explain the extreme outlier results. OK, that game means such results are POSSIBLE. But why does that game get talked about so much? Because it's an incredibly unique occurrence over the last 30 or so years of college basketball. Yet we see stuff almost on that scale happening nearly every day in HD, and that's a problem that needs to be addressed before I put down any more money on this product.