Quote: Originally posted by biglenr on 4/12/2010Quote: Originally Posted By just4me on 4/10/2010I wouldn't call 90% tired... I regularly pitch all of my pitchers down to 90% and routinely pitch certain pitchers down to 70%. I would call 90% slightly fatigued... I wouldn't start calling players tired until they are in the red, that said, I'm sure Milacki could throw a CG shut out below 50%.
Right here is a perfect explanation of why I want the fatigute penalties to kick in earlier and more aggressively. If you're starting a pitcher below 100%, the drop off should be extreme, the chance of injury high, and recovery time should be extended.
This is where people usually claim "but in real life, nobody is ever really 100%... There's always some nagging injury that affects them...". So what? This is a simulation. You are using the stats created by the player who had to deal with those little nagging injuries. They're already figured into his level of production at 100%.
As long as the sim continues to allow fatigued players to perform well, the sim is broken.
I agree with your sentiment. Where I disagree (sort of) is that I think the sim does a fairly good job of implementing decreased performance and extending recovery time . For example:
I don't expect significant performance from my pitchers when I throw them fatigued. I have performance drop offs that I'm willing to accept. I'm perfectly fine with having my 1898 Jack Fifield who routinely throws 190 IP with a .280 OAV and 1.60 WHIP throw 200 IP with a .310 OAV and 1.80 WHIP. Which is usually about what I get out of him in both circumstances. With a high quality pitcher, like 1902 Bill Bernhard I can usually get 275 IP with a .235 OAV and 1.15 WHIP at 100%, but I'm willing to push him to 310 IP and take the .270 OAV and 1.40 WHIP. Which is what I usually get out of him when I push him.
So I wouldn't say the drop off is insignificant, my experience suggests that the drop off is reasonable, but there's still always a chance of success from any player, which is why you will sometimes see a $200k pitcher toss a CG shutout, or why I think a tired Milacki could likely still do the same. Even if you non-linearly convert a 30% Milacki into having his stats be 250% worse (rather than 70% worse), you still have a .275 OAV and 1.8 WHIP, which is better than most $200k pitchers. (Though personally I think a 30% Milacki converts somewhere closer to .260/1.65.)