RL actually does have many more fits and starts than HD should. Because HD is math-based, then abilities are expressed by ratings. Ratings should lead to performance. Performance should reflect the relative strengths and abilities of the players.
It takes an injection of randomness to allow/create a deviation of a certain size.
This game was a 3pt spread. For one team to be leading by 13 at the half means that the ratings/performance schedule had a significant deviation imposed upon it. (Again, not because one team got "hot", because there is no such thing in HD; and not because one team got "cold", because there's no such thing in HD.)
The ratings-yields-performance model endured an even greater, 22pt, deviation in the second half. (Not because some guys got "hot".....)
Then there was the peculiar(?) offensive rebounding to points ratio thingy. (Was that a third disparate deviation?)
So, just where was the "normal" part of that game? You know, the ratings yield performance part.
Or does HD really just stand for the proposition that two deviations make no deviation, i.e., two wrongs make a right.