number of inactive players Topic

I have read this somewhere but what is a good rule of thumb to have in the minor leagues as inactive players? Also, I assume that they should mostly be pitchers--is that correct?

I have the majority of my minors filled right now and the regular season hasnt even started yet. Is that a good or a bad thing?? Thanks.
6/1/2010 11:01 PM
I run completely full minor league rosters. 19 pitchers at each level (15 at Rookie) - 12 active, 7 inactive.
6/1/2010 11:05 PM
so will i be cutting players after the draft to make room?

6/1/2010 11:07 PM
You will be able to tell who will not climb as high as even AA and cut those players if you need to create room for draftees. At the beginning of the season, I usually promote from lower levels to leave less than 15 players at rookie level. Then there is enough room for all the draftees who are worth signing.
6/2/2010 5:29 AM
Quote: Originally Posted By wildpike on 6/01/2010
so will i be cutting players after the draft to make room?

You don't need anybody in Rookie League before the draft, because they don't play any games until a couple days after the draft takes place.
6/2/2010 7:41 AM
Thanks for all the help
6/2/2010 10:14 AM
I put 4 starting pitchers, 2 relief pitchers, 1 catcher, 1 shortstop, and 1 other random position player inactive at each level to start the season. Anyone on my rosters that doesnt fit anywhere else is sent down to be held on my rookie league roster. At the start of rookie season I sometimes end up releasing a few of those guys if I find that I have half a dozen LFs or 1Bs sitting there. I may also throw a few of them up to other minor league inactive lists if there is roster room for them...I hate just releasing guys that I have paid already for the season. With retirements in the offseason I may have a spot for them the following year.
6/2/2010 10:44 AM
I run my minors differently. A ham sammich can make AAA on my teams. I always try to promote from within and rarely if release a player.

Day 1 after the budget are set, I go to the GM office to my AAA team and double check all batter's positions. (click on position, click show recs (proj.) and ok). Then I promote from AA the guys I need to fill (after checking their positions). Wash, rinse, repeat all the way to Low A. I only promote pitchers at this time that are prospects, make sure that there is 5 starters, and to bring my pitching staff to 11 players.

I keep 14 batters and 11 pitchers as active players. If there are any holes at that point, I go find my 6 year minors FAs and resign them before the open FA signing.

Once the season starts and the relievers get tired, I go down a level and start bringing up the "better stat" pitchers from the previous season and inactivate the tired pitchers. Then there is a pool of pitchers that can get swapped in and out.

In general I find 5 inactive pitchers to be enough, but if I end up having a lot of high durability guys, then it can be as little as 2 inactive pitchers. But right now in Ryan my AA has 10 inactive pitchers due to low durability and it is an extreme hitters park.

Oh, if a batter gets hurt, I will go 13 batters and 12 pitchers. If there are multiple batters hurt, then I promote or sign someone from the junk pile.
6/2/2010 3:31 PM
If you're one that cares about the minor league teams making the postseason, you need to factor in losing up to 15 guys from AAA when rosters expand for the rest of the regular ML season.
6/4/2010 3:28 PM
You don't need to call up anybody at roster expansion time. In fact, if you're looking at AAA playoffs, you're best served leaving your top prospects in AAA to get regular playing time during the playoffs rather than have them sit on the ML bench.

Unless you really need an extra arm or an extra bat on your ML roster down the stretch. But if you have a guy in AAA who would make that big of an impact to your major league team, then he probably shouldn't have spent the entire season in AAA.
6/4/2010 3:39 PM
When making a player an ineligible is there any benifit to this. I understand doing it in AAA with an older guy but in the lower levels waht is the gain to an inelg?
6/4/2010 3:52 PM
Quote: Originally Posted By brianp87 on 6/04/2010When making a player an ineligible is there any benifit to this. I understand doing it in AAA with an older guy but in the lower levels waht is the gain to an inelg
Extra bodies on your minor league rosters. Younger guys haven't fully developed their durability and stamina, so they cannot give you as many AB's or IP's as they'll be able to when they're older. So in general, you need more bodies to make it through a full minor league season without over-fatiguing your guys. Only 25 can be active, so the rest will be inactive.
6/4/2010 3:57 PM
SO basically the idea is to have them rotate periodically. Gotta so The idea is to keep the older guys in the higher levels and younger in the lower and rotate them all to inelg? Am I correct in this?
6/4/2010 4:06 PM
Rotate them as needed.

I shuffle my position prospects to inactive when they drop down to 96%, and bring them back to active when they get back to 100%.

I let Simmy handle the shuffling of pitchers from active to inactive, but I also manually bring my pitching prospects back to active when they are at 100%, because Simmy's not smart enough to do that.
6/4/2010 4:54 PM
How can I set sim to do that? Also how can I set sim to do everythign els at the lower levels?
6/4/2010 4:56 PM
number of inactive players Topic

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