New engine - guard dominated scoring Topic

Almost all of the leading scorers in DII are PG or SG's...maybe a handful of SF. No low post scorers.

What's going on?
6/2/2010 3:15 PM
Outside shooting percentages are way jacked up, is one reason.

Also, I'm guessing quick guards are the ones who are taking advantage of the increased number of foul shots being taken. Taking 10 or more free throws every game is a great way to boost your scoring average.
6/2/2010 3:19 PM
It does seem that more 3's are being taken and made than it used to be.
6/2/2010 3:46 PM
FTAs per FGAs are way up for guards. See my comments in another thread.
6/2/2010 4:15 PM
6/2/2010 4:37 PM
In both DI Smith and DI Iba, 19 of 25 leading scorers are guards.

In the NCAA for both 2009 and 2010, 18 of the 25 leading scorers are classified as G. Two of those 18 were classified as G-F.
6/2/2010 4:43 PM
1) Most people play minus defense

2) The majority of teams play press

3) The press is really impacting fatigue more in the new engine

4) Minus defenses mean, even if the defense is fatigued, that inside guys will have less wide open looks

5) On average guards have better stamina so the impact of increased fatigue will be seen less on guards
6/2/2010 4:56 PM
Guards usually score more as others have said. Plus all the fts are getting them more points as well taking away from putback points after missed shots. I havent noticed the fg% really all that different.
6/2/2010 5:12 PM
by the way d3 phelan has a center right in front of my guard for leading scorer. But he is a stacked d3 center.
6/2/2010 5:14 PM
11 of the top 50 scorers in d1 last year were big guys. Guards dominate scoring in real life and they do here, too. I see no problem with guards doing the majority of the scoring.

Tark d3: 6/25 are bigmen
d2: 3/25 are bigmen
d1: 4/25 are bigmen
6/2/2010 5:29 PM
The old engine favored PF/Cs. They were almost always always the above-average players on teams in terms of individual points created per possession. They also drew fouls at a much higher rate, and and it was difficult to get much productivity from SGs.

Now, the pendulum has swung toward guards and SFs. Has anyone tried implementing a 4-5 guard lineup yet? Just curious.
6/2/2010 6:06 PM
Quote: Originally Posted By cthomas22255 on 6/02/2010The old engine favored PF/Cs. They were almost always always the above-average players on teams in terms of individual points created per possession. They also drew fouls at a much higher rate, and and it was difficult to get much productivity from SGs.

Now, the pendulum has swung toward guards and SFs. Has anyone tried implementing a 4-5 guard lineup yet? Just curious.
I wouldn't say that. On all my teams my all-time leading scorers were SGs or SFs that were perimeter players.
6/2/2010 6:13 PM
Quote: Originally Posted By cthomas22255 on 6/02/2010The old engine favored PF/Cs. They were almost always always the above-average players on teams in terms of individual points created per possession. They also drew fouls at a much higher rate, and and it was difficult to get much productivity from SGs.

Now, the pendulum has swung toward guards and SFs. Has anyone tried implementing a 4-5 guard lineup yet? Just curious.
That's just not correct. The previous engine favored perimeter players. Hugely.

Just took a look at Rupp (using the old engine). Exactly two of the top 25 DI scorers were big men, and four of the top 25 at DII.
6/2/2010 7:23 PM
i just think if you went all guards you would get killed on the glass. Now sf or 2 and guards could work though
6/2/2010 7:24 PM
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6/2/2010 9:10 PM
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