And in Happy Jack:
Mopup:
Yamil Ramirez Same thing, No pitch count, pull rating of 1.
Long A:
Howie Ward TPC = 40, MPC = 50, Pull = 3.
Long A:
Joshua Davis TPC = 40, MPC = 50, Pull = 3
Setup A:
Nick Reed TPC = 25, MPC = 35, Pull = 3
Setup A:
Joe Flores TPC = 25, MPC = 35, Pull = 3
Closer A:
Alejandro Figureoa TPC = 30, MPC = 40, Pull = 1
So as you can see, I set up my bullpens in very similar ways. The other difference is that, in Happy Jack, Figureoa doesn't have quite the same stamina as Nieves, so he's bumped down a bit and Reed and Flores are bumped up a little. My starters are also handled with stricter pitch counts, so I don't usually need a 6th starter. Also, in No Quitters, Butler is clearly better than Lim. But for my Happy Jack team, Ward and Davis are more comparable, so I set them both to Setup A and let the sim pick.
The sim puts your bullpen guys in according to leverage. Mopup will enter the game if you have that set in your manager settings.
Long B will go in for the least important situations and generally earlier in the game.
Closer A will go in the most important situations (assuming you have him set to come in not just in save situations) and I believe the sim checks to see if his stamina is likely to finish the game. If you have his MPC set to 15, I don't think sim will bring your closer into the 8th inning. Setup A is the next most important guy and if the score is within 3 runs, they seem to always get the call unless you have somebody set as a closer. Closer gets priority over Setup A
I haven't figured out Long A and Setup B totally just yet. I know that Long A will come in if the score is close in the 5th or 6th innings. I now Setup B will come in late in games if you are up or down by 4 or more. I'm not positive if, in a close late game situation where you have no Setup As or Closers available if the sim will bring in Setup B or Long A first. I believe Long A.
But that's why I just don't use Setup B. Makes it easier for me to figure out.