Running a man-to-man defense, I find much of the game-planning involves adjusting my depth-chart so my best defenders try to match up with my opponents best scorers. This is very unrealistic and can often involve taking a 'leap of faith' if I move my more defensive C to PF to guard a good offensive PF, in hopes my opponent doesn't do the opposite.
This really frustrated me a season or two ago when my opponent moved his star C to PF to take advantage of my weaker defending PF, and was a large reason why I lost a 2nd round NT game.
My proposal:
1) an addition to the engine which matches the best defensive guard to opponent's best offensive guard and best defensive big man to opponent's best offensive big man, as well as the best defender for opponent's SF. This would also require the engine weighing in speed, athleticism and rebounding advantages in addition to core defensive rating.
OR
2) Simply allow coaches to assign match-ups to only starting players (matching up back-ups would get too complicated and/or time consuming). This would involve locking the depth-chart some time before the sim and allowing a coach to simply pick from a drop-down list who they would like their players to guard.
edit: for back-ups or starters guarding back-ups it would revert back to C guarding C, PG guarding PG, etc.
Obviously option 2 is much simpler and more likely, and even if a coach doesn't find the time to assign the match-ups after depth-cart lock, it would be no different than how the engine currently works. This could also allow a coach to take advantage of a young player by assigning a veteran to guard him, perhaps causing more turnovers.
I know this proposal is no where near the top of the list, but if ever implemented I think it could be a great addition to the game.
Feel free to comment on your opinion or any other/simpler option you can think of.
7/18/2010 3:48 PM (edited)