i havent seen a thread on the last 2 posts by seble yet, so i figured i'd start one...
from a week ago:
Seble: The rankings change mentioned above is nearly complete, just doing some final testing. The perfect test case was the unexpected championship run for Rhode Island in Iba. They ended the season unranked, even after winning it all. After this change, they will finish ranked #1. This will filter down to teams that advance in each round of the tournament, so for example a 12 seed that makes a run to the Sweet 16 or Elite 8 would see a nice bump to their ranking. I will likely release this change tomorrow.
I was hoping to get a clearer picture of the areas that need attention next from the survey, but the vote seems pretty split. There's a pretty even number wanting me to improve the job process, prestige, postseason seeding, and user interface. I'm not sure what order those items will be targeted, but those were the areas I planned to address anyway. I'm leaning toward postseason seeding first since that was supposed to be part of the May release anyway.
Before I start any of those I'm going to take a look at several of the concerns with the engine, including rebounding and fouls.
from today:
Seble: Quick update: I'm working on some changes that will reduce the game-to-game variance in certain areas of the game. I've started with rebounding and it seems to work pretty well. I'll look at fouls next and then maybe shooting percentage. This change won't affect the numbers much at all over the course of a season, but will bring individual game results closer to the average.
my reaction - to the first one, well, i have to admit i had a small heart attack before reading the last line, which then made me feel much much better. i'm glad he's looking at the engine first, including rebounding and fouls, both of which could use a looksie.
what about the rest of those items? job process, prestige, to me those both address the horrible way d1 works in terms of jobs and prestige and also meeting expectations/in jeopardy/etc which i think is a good area to fix. after the sim engine is hunky-dorey, of course! not really sure what is wrong with the user interface, anybody have any ideas on that? post season seeding... i would definitely like to see that fixed eventually. no hurry but it has been a minor annoyance as long as i can remember (and in 1 or 2 seasons in particular, a major annoyance ;)
anyway, sounds to me like he is on the right track as far as what to address going forward. what do you guys think?
then on the second post, i think he is basically on the right track. i agree that the problem is more with in-game variance than mean performance. i would still like to see speed as a small component in rebounding though, for conceptual reasons.
so, what do you all think??